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Quest 2 is outselling Quest 3

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Re: Quest 2 is outselling Quest 3

#21
post #16

For those with either q2 or q3, what do you use it for? Can q3 be used for productivity purposes (e.g virtual office) or is the tech not there yet? I bought a quest 2 and tried boxing and beat saber (both impressive), but the novelty of VR wore off and I haven’t touched it since (i.e. in years). I think a lot of quest 2 owners were similar. Is quest 3 any different?

Walkabout MiniGolf. I haven't played anything else since I bought that game, more than 2 years ago.

Re: Quest 2 is outselling Quest 3

#22
post #16

For those with either q2 or q3, what do you use it for? Can q3 be used for productivity purposes (e.g virtual office) or is the tech not there yet? I bought a quest 2 and tried boxing and beat saber (both impressive), but the novelty of VR wore off and I haven’t touched it since (i.e. in years). I think a lot of quest 2 owners were similar. Is quest 3 any different?

I tried the last year's pro. We bought two for productivity in the company, hoping for better meetings in remote, colab designing in 3d in AR etc.

The hardware was definitely there, but software definitely not. And on top of that, forced FB integration which sucks in business context (you can't just have an office device, because it's tied to a specific person's private account).

Gave up shortly after that, and didn't have the time to check it again. So perhaps things changed during the year.

Re: Quest 2 is outselling Quest 3

#24
Q2 was priced for a fire sale until they hiked mid '22. Maybe Q2 has always been cheap, and product discovery is still a barrier.

This peripheral is obviously the future, and not apparently a CueCat situation.

It's gonna take doing to convince people it's not that TV screen they stick on your face at the dentist.

Re: Quest 2 is outselling Quest 3

#27
post #14

Earlier quoted context omitted.

I recognize there are legit use cases for AR beyond gimmicks, but for that you need GOOD AR, while the Q3 AR feels kind of janky, half baked and screams of cost cutting compromises. They tried to compromise to get a low priced AR headset to the masses, but in the end fucked it up since the headset is neither low priced enough to be an impulse buy for the masses, nor is the AR good enough to satisfy the tech enthusias…

the AR on the quest3 so far for me has been a convenient way for me to check my surroundings or do some little tasks without having to remove the headset, put it back again and re-adjust it. I don't have a quest 2 to compare with but this small gimmick seems like a small but important win to me.

You can do that with the pass through on the quest 2. It’s not pretty mind you. But it’s not intended to be anything more than safe guard in case you wonder outside the play boundary you defined.

I’ve got to say, the Quest 2 is a really nice device. It’s obviously not super high quality compared to a lot of other headsets on the market but its compromises are generally well thought out.

Re: Quest 2 is outselling Quest 3

#29

Earlier quoted context omitted.

I recognize there are legit use cases for AR beyond gimmicks, but for that you need GOOD AR, while the Q3 AR feels kind of janky, half baked and screams of cost cutting compromises. They tried to compromise to get a low priced AR headset to the masses, but in the end fucked it up since the headset is neither low priced enough to be an impulse buy for the masses, nor is the AR good enough to satisfy the tech enthusias…

AR could be the kill feature that sells more quests than meta ever hoped for. IMO it's too early to predict what ideas people might have for it.

Games like this show the potential: https://www.youtube.com/watch?v=1XlGASFS62U

(virtual electric hotwheels courses on steroids)

Re: Quest 2 is outselling Quest 3

#30
As an owner of both Quest 2 (two of them!) and Quest 3, I've had ample experience with each device. The Quest 3 offers notable improvements, particularly in MR capabilities, but for those primarily interested in VR, the Quest 2 remains a solid choice. I frequently use my Quest 2 for most VR activities due to its adequate performance and ease of use. While the Quest 3 does boast a higher resolution, the difference isn't overwhelmingly significant in everyday use.

When it comes to PCVR, the higher resolution of Quest 3 is a double-edged sword. Yes, it provides crisper visuals, but it also demands more from your PC, requiring a more powerful system to fully leverage the enhanced resolution.

On the other hand, the Quest 3 shines in its MR features. The color stereoscopic passthrough, despite being somewhat grainy, is impressive and shows a lot of promise for future applications. It's an exciting development that highlights the potential of MR technology.

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