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Hasbro lays off nearly 20% of its workers

polygon.com

101–110 of 164 posts

Re: Hasbro lays off nearly 20% of its workers

#101
post #56

Laying off the workers at the toy factory two weeks before Christmas is the thing the villain in an 80s kids movie would do. I don't mean that to be hyperbolic - like, literally, that's the sort of thing that was culturally cast as villainous behavior a generation or two ago.

It's not exactly celebrated right now either.

Re: Hasbro lays off nearly 20% of its workers

#102

Earlier quoted context omitted.

Eons ago, when I was in TV/movies business, I spoke with a prominent Forgotten Realms book author (if not _the_ author) about a certain book series he wrote that I thought it would make a fantastic TV series (in a world before netflix had their own production) and he nodded in agreement. I said let's make it it happen, let's warm up parties on both ends (I'm on production side, he would be on property side).. basical…

Was it R.A. Salvatore? I would love to watch Drizzt Do'Urden on the big screen.

Ed Greenwood was also quite popular. And a couple other authors wrote a number of pieces for the Forgotten Realms series.

Re: Hasbro lays off nearly 20% of its workers

#103

Executive salaries: https://www1.salary.com/HASBRO-INC-Executive-Salaries.html

That's probably 50% or more of the yearly cost of those workers.

No - it's $37M - it should be less than 20% for sure. They HAD 5500 employees. After the layoffs, it could be close to ~30% - which is INSANE - but not as absolutely crazy as 50% would be.

Re: Hasbro lays off nearly 20% of its workers

#104

Hasbro is essentially upside down, with huge losses across all their brands being subsidized by enormous growth from their subsidiary Wizards of the Coast. Even with that growth, they are significantly down. There was a big investor push recently (led by Alta Fox) to get Hasbro to spin WotC out into an independent company [0], which failed. The big concern being that forcing growth on those properties (Magic: the Gat…

BG3 was disappointing from a monetization perspective? How on earth, it sold over 20 million copies in less than a year!

Re: Hasbro lays off nearly 20% of its workers

#105

Executive salaries: https://www1.salary.com/HASBRO-INC-Executive-Salaries.html

~$37M for the execs listed, vs 1100 workers laid off - probably mostly making under $100k. This is one of the rare cases in the layoff discussions where the exec salaries do seem quite excessive. Hasbro had been averaging profits of around ~$250M for the last several years. Paying ~5 people >10% of your profits is INSANE. Continuing to reward them handsomely as your profits drop from ~$250M to -$500M is REALLY INSANE…

Not saying the pay isn't outrageous, but most of the executive pay is in equity, which probably cost Hasbro next to nothing. They can't pay those laid off workers, probably making little more than minimum wage, with that.

Re: Hasbro lays off nearly 20% of its workers

#106

Hasbro is essentially upside down, with huge losses across all their brands being subsidized by enormous growth from their subsidiary Wizards of the Coast. Even with that growth, they are significantly down. There was a big investor push recently (led by Alta Fox) to get Hasbro to spin WotC out into an independent company [0], which failed. The big concern being that forcing growth on those properties (Magic: the Gat…

They burned a lot of goodwill WOTC had by pushing them harder and harder to carry the rest of the company. A move last year to change the terms of the OGL lead to massive community backlash. They are lucky Baldur's gate has been such a hit and GOTY material. If it wasn't for that a lot of fans would still have a bad taste in their mouth in regards to DnD.

Re: Hasbro lays off nearly 20% of its workers

#107

I have a hunch a lot of companies that layoff in December are also motivated by the bonus structure. Many companies structure their bonus pay around the new year in line with their fiscal calendar, either paying at the beginning of the year or entitling them to the bonus paid out later in the year.

Basically a ton of arrows point towards EOY as a good time to do this. January has the most layoffs, December second most. In industries with seasonal hires, you get rid of them after the rush. Additionally, company budgets tend to be yearly, so you adjust to the new fiscal year's budget at this time too.

I wonder what kind of social change would occur if each company was randomly assigned a quarter in which their taxes were due instead of everyone defaulting to the same exact time.

Re: Hasbro lays off nearly 20% of its workers

#108

Earlier quoted context omitted.

~$37M for the execs listed, vs 1100 workers laid off - probably mostly making under $100k. This is one of the rare cases in the layoff discussions where the exec salaries do seem quite excessive. Hasbro had been averaging profits of around ~$250M for the last several years. Paying ~5 people >10% of your profits is INSANE. Continuing to reward them handsomely as your profits drop from ~$250M to -$500M is REALLY INSANE…

Not saying the pay isn't outrageous, but most of the executive pay is in equity, which probably cost Hasbro next to nothing. They can't pay those laid off workers, probably making little more than minimum wage, with that.

> but most of the executive pay is in equity, which probably cost Hasbro next to nothing

It's costing the investors who they work for that much money.

It might not be impacting the balance sheet.

Re: Hasbro lays off nearly 20% of its workers

#109

Earlier quoted context omitted.

Eons ago, when I was in TV/movies business, I spoke with a prominent Forgotten Realms book author (if not _the_ author) about a certain book series he wrote that I thought it would make a fantastic TV series (in a world before netflix had their own production) and he nodded in agreement. I said let's make it it happen, let's warm up parties on both ends (I'm on production side, he would be on property side).. basical…

There's valid reasoning why a company wouldn't let another company make a movie or TV series. It cheapens the IP if the movie/series goes bad. It's hard to describe the effect. Essentially this is what happened with LOTR. Also take for instance the recent D&D movie which was just ok/slightly good. The movie cheapens the D&D IP, while something like Baldurs Gate builds on it. Maybe from a business perspective it's the…

Honor Among Thieves wasn't quite the all-time great that Baldur's Gate 3 was, but I thought it was pretty fun and enjoyable.

I think the other D&D game that came out recently (Dark Alliance) is probably a better example of devaluing the brand.

Re: Hasbro lays off nearly 20% of its workers

#110
post #76

Earlier quoted context omitted.

Call it poor marketing, or a concept that just didn't resonate with cover-judgers, but a common perception of it by those who didn't watch it is that it is a cash-in kid's B-movie. Some pap you get for free on a streaming service. Disappointing that perception exists.

I liked the D&D movie, though it definitely felt budget with some awful CG at times. For some reason, call it mid-pandemic boredom, my wife and I saw Hasbro's GI Joe film "Snake Eyes" in theaters. That was pretty awful.

The best parts about the D&D movie were the practical effects, which were obviously effects but obviously practical and therefore charming.
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