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Sigil II, a Doom WAD from J.Romero, has been released

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Re: Sigil II, a Doom WAD from J.Romero, has been released

#72
post #66

Earlier quoted context omitted.

Did you feel it with Quake too? If you were to find it today, it'd probably have to be an indie game. It's a bit of a jump, but if you like exploring alone you could try Scanner Sombre.

Did you feel it with Quake too? well, With Quake not really :) It’s hard to explain why. I’ve seen nothing as satisfactory as shotgun in Doom. ;) More realistic - yes. Better rendered - yes, but nothing of the same level of satisfaction :) I think I know the answer but like with any art it’s difficult to put into words. Easier to make something with the similar energy. Perhaps one day … >… Scanner Sombre Thank you fo…

I didn't really get Quake either. I don't think it really belonged anywhere; it was too strange, whereas Doom mixed the foreign and the familiar very well. I think Scanner Sombre does that too. Most games are too familiar these days considering that the story is told to you, but I think the best stories are the ones you live through.

Making dedicated hardware seems amazing. I wish I had the time for it.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#73
post #65

Earlier quoted context omitted.

Well, the ending was interesting. I wonder if the two of them are on good terms.

What happened?

Carmack told Romero it was a pity he did not join him at QuakeCon this year. Romero replied he will definitely go to QuakeCon sometimes in the future because he loves QuakeCon and the community.

To me it sounded as if Carmack was talking about their relationship and Romero evading this topic. If that is the case, I really hope they will find a way to reestablish what might have been a friendship once.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#74

Earlier quoted context omitted.

The magic now is so beyond that it doesn't feel special anymore. Maybe it's because I read about new games more than I play them. Seeing what Ureal can do makes me think anything is now possible so loses some shock factor, though I'm sure first hand in-game would still be Wow! I'm still waiting for the killer immersive VR game.

If you’ll allow the unsolicited suggestion: one excellent way to rediscover the joy of computers is to write a game. Even something simple for yourself, like a Tetris clone or a cattery simulator. Back in the day, that meant hand-rolled hardware gymnastics on an 6502. These days, there are many excellent engines and tools available, but you’re still never far from cutting real code.

Yes thanks. I was just thinking along this path. Started looking at SDL2, then found raylib which seems a better fit than SFML for my sensibilities.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#75

Earlier quoted context omitted.

The magic now is so beyond that it doesn't feel special anymore. Maybe it's because I read about new games more than I play them. Seeing what Ureal can do makes me think anything is now possible so loses some shock factor, though I'm sure first hand in-game would still be Wow! I'm still waiting for the killer immersive VR game.

Watching footage from, let's say, GTA V or such makes me realize that I fell so far behind in gaming that I'm best off sticking with nethack...

Similarly, I play StarCraft II on a Surface Go 3 (i3 8GB).
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