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Audiobox: Meta's new foundation research model for audio generation

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Re: Audiobox: Meta's new foundation research model for audio generation

#4
post #2

VR is gonna get wild in like 5 years if they keep this up

Have you seen some of the demos people have been building with Unreal 5.3? Insane stuff. In a decade, this stuff will be hard to tell from reality.

Sounds cool - got any specific ones to share?

Re: Audiobox: Meta's new foundation research model for audio generation

#5

Earlier quoted context omitted.

Have you seen some of the demos people have been building with Unreal 5.3? Insane stuff. In a decade, this stuff will be hard to tell from reality.

Sounds cool - got any specific ones to share?

https://youtu.be/A7tp4eg0ax8

Re: Audiobox: Meta's new foundation research model for audio generation

#6
If I shutdown every voice other than the optimist's one in my head, this, along with other recent AI research, will mark the advent of never-seen-before role play game possibilities. If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, and motivations. And those virtual conversation participants can talk back to you, react to your words and actions in a believable, fully immersive manner. That's a dream come true for every gamer on the face of this earth, I believe.

The more rational voices in my mind, though, become more and more afraid of a world where the only thing you can trust is people sitting right in front of you. That makes the world of information pretty small again.

Re: Audiobox: Meta's new foundation research model for audio generation

#8
post #6

If I shutdown every voice other than the optimist's one in my head, this, along with other recent AI research, will mark the advent of never-seen-before role play game possibilities. If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, a…

>If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, and motivations. And those virtual conversation participants can talk back to you, react to your words and actions in a believable, fully immersive manner. That's a dream come true for every gamer on the face of this earth, I believe.

It's basically Dungeons and Dragons with an AI dungeon master who can generate video in realtime. Which would be awesome, but like Dungeons and Dragons it wouldn't be easy to keep the player on track.

Re: Audiobox: Meta's new foundation research model for audio generation

#9
post #5

Earlier quoted context omitted.

Sounds cool - got any specific ones to share?

https://youtu.be/A7tp4eg0ax8

The geometry and lighting is amazing but I couldn’t detect any animation, like gentle motion due to wind.

Re: Audiobox: Meta's new foundation research model for audio generation

#10
post #6

If I shutdown every voice other than the optimist's one in my head, this, along with other recent AI research, will mark the advent of never-seen-before role play game possibilities. If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, a…

I’m an amateur music producer and vocals are by far the toughest part of making music. I have to find a singer, convince them to work with me (I am an amateur and not particularly good tbh), and book studio space because its very tough to get a clean recording at home.

I’m hoping that like digital instruments, I’ll be able to splice in digital voices instead of finding singers.

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