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Eclipse: The Demo that Sold 3D to Nintendo

gamehistory.org

21–30 of 42 posts

Re: Eclipse: The Demo that Sold 3D to Nintendo

#21

>Did you know that almost every 3rd-person cover shooter mechanic originated in the Nintendo 64 game WinBack? No. I played Wolfenstein 3D many years before WinBack was launched.

I think "cover shooter mechanic" refers to ducking behind cover and a system for smoothly shooting from behind it like in Gears of War - or in Winback. This mechanic was not there in Wolfenstein 3D.

Re: Eclipse: The Demo that Sold 3D to Nintendo

#22

>Did you know that almost every 3rd-person cover shooter mechanic originated in the Nintendo 64 game WinBack? No. I played Wolfenstein 3D many years before WinBack was launched.

Wolfenstein 3D is not a 3rd-person cover shooter. The dead giveaway is that it is 1st-person and that there are no things to take cover behind.

Re: Eclipse: The Demo that Sold 3D to Nintendo

#24

This was a good read up until it began sounding like an advertisement for the "videogame history foundation".

It is literally an advertisement for the Video Game History Foundation. This is their fundraising month and to help people understand the work they do and the importance of saving these artifacts, they are posting a new artifact every day this month.

https://gamehistory.org/donate/

Re: Eclipse: The Demo that Sold 3D to Nintendo

#25

It's good to see BallBlazer mentioned, but the article/video feels like it's incomplete without mentioning Dimension X (which also alternates between tank realtime combat and tunnel travel dodging walls) and Atari’s Battlezone. https://en.wikipedia.org/wiki/Dimension_X_(video_game) https://en.wikipedia.org/wiki/Battlezone_(1980_video_game)

Also, Stellar 7 [1] and Empire Strikes Back [2]. Surprised these weren't mentioned at all. [1] https://www.c64-wiki.com/wiki/Stellar_7 [2] https://www.c64-wiki.com/wiki/The_Empire_Strikes_Back

TOTALLY forgot about Stellar 7 until you mentioned it! Thanks for bringing that memory back!

Re: Eclipse: The Demo that Sold 3D to Nintendo

#26

I’m curious how he managed to get that much detail out of the GameBoy tiles and sprites. It looks like the engine is casually treating the screen as a bitmap (AIUI it’s not) whilst also rendering 3D meshes, which must have taken some clever caching/buffering. They gloss over that in the video, but it must have been a monumental achievement.

Yeah it does. Sharopolis discusses a little bit what they're doing in X, the game that came out of this demo [0].

[0] https://youtu.be/Ty-qFeYK2l8?si=sH1TSKzDzBG9VopW&t=750

Re: Eclipse: The Demo that Sold 3D to Nintendo

#27

Is there any way to get rid of the banner that moves with you as you scroll down the page?

I just use a bookmarklet that nukes any position:fixed elements on the page. Works on toolbars, cookie banners, full page interstitials — really shockingly useful on the hostile web.

javascript:(function()%7B(function%20()%20%7Bvar%20i%2C%20elements%20%3D%20document.querySelectorAll('body%20*')%3Bfor%20(i%20%3D%200%3B%20i%20%3C%20elements.length%3B%20i%2B%2B)%20%7Bif%20(getComputedStyle(elements%5Bi%5D).position%20%3D%3D%3D%20'fixed')%20%7Belements%5Bi%5D.parentNode.removeChild(elements%5Bi%5D)%3B%7D%7D%7D)()%7D)()

Re: Eclipse: The Demo that Sold 3D to Nintendo

#28

Is there any way to get rid of the banner that moves with you as you scroll down the page?

Kill Sticky bookmarklet[1]. Also works on mobile. Get in the habit of clicking it, you'll start using it a lot to recover that extra inch of vertical space that web devs love to take away from you for some bizarre reason.

[1] https://github.com/t-mart/kill-sticky

NoScript[2] often prevents them from showing up in the first place, but it's a bit bigger lift to get used to using.

[2] https://noscript.net/

Re: Eclipse: The Demo that Sold 3D to Nintendo

#29
post #3
post #2

Eclipse, hailed as proof that one person game dev teams could work. Then he ended up chasing his tail with eclipse2, releasing it late, looking like a game from 2 years prior to the release date. Proving the days of the solo game dev was over, at least for a while.

It didn't need proof, that was just a couple years after a time when that would have been the norm. There have always been great, notable and successful games been developed by solo developers and bedroom studios, at any time. Introversion, Stardew Valley.. Gaming simply exited niche culture and the market became humongous. And of course in total numbers, the share of the lone wolves has dwindled when compared to the…

>There have always been great, notable and successful games been developed by solo developers and bedroom studios, at any time.

Rollercoaster Tycoon

Re: Eclipse: The Demo that Sold 3D to Nintendo

#30

I’m curious how he managed to get that much detail out of the GameBoy tiles and sprites. It looks like the engine is casually treating the screen as a bitmap (AIUI it’s not) whilst also rendering 3D meshes, which must have taken some clever caching/buffering. They gloss over that in the video, but it must have been a monumental achievement.

I suspect they use some cleverly constructed patterns in sprite tiles and then change the sprite attributes after each scanline during horizontal blanking.

edit: nope, the video from the sibling comment says they just used one of the background layers. BTW I tried running some of the games form that video on the GameBoy emulator I made and it didn't end well. It turns out all PPU timings are important, who would've thought :P

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