>Did you know that almost every 3rd-person cover shooter mechanic originated in the Nintendo 64 game WinBack? No. I played Wolfenstein 3D many years before WinBack was launched.
Eclipse: The Demo that Sold 3D to Nintendo
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Re: Eclipse: The Demo that Sold 3D to Nintendo
#22>Did you know that almost every 3rd-person cover shooter mechanic originated in the Nintendo 64 game WinBack? No. I played Wolfenstein 3D many years before WinBack was launched.
Re: Eclipse: The Demo that Sold 3D to Nintendo
#23Is there any way to get rid of the banner that moves with you as you scroll down the page?
Re: Eclipse: The Demo that Sold 3D to Nintendo
#24This was a good read up until it began sounding like an advertisement for the "videogame history foundation".
Re: Eclipse: The Demo that Sold 3D to Nintendo
#25It's good to see BallBlazer mentioned, but the article/video feels like it's incomplete without mentioning Dimension X (which also alternates between tank realtime combat and tunnel travel dodging walls) and Atari’s Battlezone. https://en.wikipedia.org/wiki/Dimension_X_(video_game) https://en.wikipedia.org/wiki/Battlezone_(1980_video_game)
Also, Stellar 7 [1] and Empire Strikes Back [2]. Surprised these weren't mentioned at all. [1] https://www.c64-wiki.com/wiki/Stellar_7 [2] https://www.c64-wiki.com/wiki/The_Empire_Strikes_Back
Re: Eclipse: The Demo that Sold 3D to Nintendo
#26I’m curious how he managed to get that much detail out of the GameBoy tiles and sprites. It looks like the engine is casually treating the screen as a bitmap (AIUI it’s not) whilst also rendering 3D meshes, which must have taken some clever caching/buffering. They gloss over that in the video, but it must have been a monumental achievement.
Re: Eclipse: The Demo that Sold 3D to Nintendo
#27Is there any way to get rid of the banner that moves with you as you scroll down the page?
javascript:(function()%7B(function%20()%20%7Bvar%20i%2C%20elements%20%3D%20document.querySelectorAll('body%20*')%3Bfor%20(i%20%3D%200%3B%20i%20%3C%20elements.length%3B%20i%2B%2B)%20%7Bif%20(getComputedStyle(elements%5Bi%5D).position%20%3D%3D%3D%20'fixed')%20%7Belements%5Bi%5D.parentNode.removeChild(elements%5Bi%5D)%3B%7D%7D%7D)()%7D)()
Re: Eclipse: The Demo that Sold 3D to Nintendo
#28Is there any way to get rid of the banner that moves with you as you scroll down the page?
[1] https://github.com/t-mart/kill-sticky
NoScript[2] often prevents them from showing up in the first place, but it's a bit bigger lift to get used to using.
Re: Eclipse: The Demo that Sold 3D to Nintendo
#29Eclipse, hailed as proof that one person game dev teams could work. Then he ended up chasing his tail with eclipse2, releasing it late, looking like a game from 2 years prior to the release date. Proving the days of the solo game dev was over, at least for a while.
It didn't need proof, that was just a couple years after a time when that would have been the norm. There have always been great, notable and successful games been developed by solo developers and bedroom studios, at any time. Introversion, Stardew Valley.. Gaming simply exited niche culture and the market became humongous. And of course in total numbers, the share of the lone wolves has dwindled when compared to the…
Rollercoaster Tycoon
Re: Eclipse: The Demo that Sold 3D to Nintendo
#30I’m curious how he managed to get that much detail out of the GameBoy tiles and sprites. It looks like the engine is casually treating the screen as a bitmap (AIUI it’s not) whilst also rendering 3D meshes, which must have taken some clever caching/buffering. They gloss over that in the video, but it must have been a monumental achievement.
edit: nope, the video from the sibling comment says they just used one of the background layers. BTW I tried running some of the games form that video on the GameBoy emulator I made and it didn't end well. It turns out all PPU timings are important, who would've thought :P