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A reality bending mistake in Apple's computational photography

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Re: A reality bending mistake in Apple's computational photography

#411
post #394

Earlier quoted context omitted.

>There are some reasons you'd want to process faces differently Yes and then you have applied a filter.

It's done to make it more realistic, not less.

You are arguing semantics. A filter is a filter is a filter. Apple applied filters to phone images. Your definition of "more realistic" might be on your Filter Positive List, but it is no less a filter than one that make skin whiter or breasts smaller.

Re: A reality bending mistake in Apple's computational photography

#412

Earlier quoted context omitted.

That will be the denoising. Legs are thin and can easily be interpreted as noise - especially when using digital zoom and dim light so there are very few pixels and each pixel is very noisy.

[flagged]

Can you please not cross into personal attack when posting to HN? Regardless of how wrong someone is or you feel they are, you can make your substantive points without that.

https://news.ycombinator.com/newsguidelines.html

Re: A reality bending mistake in Apple's computational photography

#413
post #230

This happens more and more, I guess it's an unholy mix of "better compression as long as you don't actually look at the image" and "ai improvement".. A few weeks ago, I took a really lovely picture of my son, composition, facial expression, focus, light, it was _PERFECT_ except.. The algorithms in my phone had decided that it'd be better to scrape off his fucking skin and replace it with the texture of the wall behin…

I have a Samsung S23U and previously a S22U (and before that one plus) and I've never had that happen to any of my photos (and I take a lot). Hell, I don't think it's using computational photography besides basic denoising/lightening magic for low light (and their stupid moon replacement thing...they already beat Apple just having the 10x lens, no need for the moon bs). I think the default camera app is fine.

Here's a photo taken by my S22U, http://dusted.dk/pages/computers/J-11/DEC_J-11_Gallery/full/... that's a cardboard box on top of a matte PC case, but somehow the phone sees this strange blurred pattern in it, as if the phone was moving (which it was not) while at the same time, the label is artificially sharp (almost as if edge detection is taking place), at the same time, you can't see a single fiber of the cardboard box (except for the very edge where it looks like it's grown hair, which it has not).. Have you maybe looked close enough at your photos ?

Re: A reality bending mistake in Apple's computational photography

#414
post #413

Earlier quoted context omitted.

I have a Samsung S23U and previously a S22U (and before that one plus) and I've never had that happen to any of my photos (and I take a lot). Hell, I don't think it's using computational photography besides basic denoising/lightening magic for low light (and their stupid moon replacement thing...they already beat Apple just having the 10x lens, no need for the moon bs). I think the default camera app is fine.

Here's a photo taken by my S22U, http://dusted.dk/pages/computers/J-11/DEC_J-11_Gallery/full/... that's a cardboard box on top of a matte PC case, but somehow the phone sees this strange blurred pattern in it, as if the phone was moving (which it was not) while at the same time, the label is artificially sharp (almost as if edge detection is taking place), at the same time, you can't see a single fiber of the cardboa…

That's denoisimg, that's a low light image and with such a small sensor it has to denoise hard cause it's pushing that sensor hard.

The white label may appear sharper because white reflects more light back...so higher contrast and less obvious noise.

Contrast is good for denoising algos afaict, textured surfaces are horrendous cause...you can't tell what's noise in the texture so you just gotta do your best.

Every phone will create shots like this in low light/indoors.

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