Eclipse: The Demo that Sold 3D to Nintendo
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Eclipse: The Demo that Sold 3D to Nintendo
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Re: Eclipse: The Demo that Sold 3D to Nintendo
#2Re: Eclipse: The Demo that Sold 3D to Nintendo
#3Eclipse, hailed as proof that one person game dev teams could work. Then he ended up chasing his tail with eclipse2, releasing it late, looking like a game from 2 years prior to the release date. Proving the days of the solo game dev was over, at least for a while.
Gaming simply exited niche culture and the market became humongous. And of course in total numbers, the share of the lone wolves has dwindled when compared to the eight-figure production cost triple-A market. But does that really mean anything?
Re: Eclipse: The Demo that Sold 3D to Nintendo
#4Re: Eclipse: The Demo that Sold 3D to Nintendo
#5Re: Eclipse: The Demo that Sold 3D to Nintendo
#6It's good to see BallBlazer mentioned, but the article/video feels like it's incomplete without mentioning Dimension X (which also alternates between tank realtime combat and tunnel travel dodging walls) and Atari’s Battlezone. https://en.wikipedia.org/wiki/Dimension_X_(video_game) https://en.wikipedia.org/wiki/Battlezone_(1980_video_game)
Re: Eclipse: The Demo that Sold 3D to Nintendo
#78-bit NES and 16-bit Genesis (Mega Drive) both have a supportive community and one or two publishers who can take your game from ROM.BIN to physical cart and/or digital purchase.
Hardware limitations naturally demand fewer man-hours to build out a "complete" game. You won't make a fortune. Or a dime. But then neither did a lot of one-person shops in the original 8-bit days.
[1] https://podcasts.apple.com/us/podcast/the-assembly-line-an-n...
[2] https://podcasts.apple.com/ca/podcast/homebrew-game-club/id1...
Re: Eclipse: The Demo that Sold 3D to Nintendo
#8Re: Eclipse: The Demo that Sold 3D to Nintendo
#9Re: Eclipse: The Demo that Sold 3D to Nintendo
#10It's good to see BallBlazer mentioned, but the article/video feels like it's incomplete without mentioning Dimension X (which also alternates between tank realtime combat and tunnel travel dodging walls) and Atari’s Battlezone. https://en.wikipedia.org/wiki/Dimension_X_(video_game) https://en.wikipedia.org/wiki/Battlezone_(1980_video_game)
There's an arcade near me that has a functioning Battlezone cabinet. The use of a periscope in combination with the 3D graphics is so genius.
Awesome 3D game, amazing cabinet design. Holy smoke super gross, too.