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Spotify will reduce total headcount by approximately 17%

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Re: Spotify will reduce total headcount by approximately 17%

#131

But why do they have so many in the first place? 9000 employees. My gods. What are all these people doing?!

> 9000 employees. My gods.

These are probably not all devs/engineers. Usually, selling services/products in multiple countries mean, dedicated legal, HR, accounting replicated in nearly every location where no common treaty exists, and management in large tech tends to have too many levels and adds up quickly as well.

Re: Spotify will reduce total headcount by approximately 17%

#132
post #129

But why do they have so many in the first place? 9000 employees. My gods. What are all these people doing?!

> What are all these people doing?! Ensuring Spotify can smoothly operate globally

I can accept that... if it's said how exactly.

Re: Spotify will reduce total headcount by approximately 17%

#133
post #119

But why do they have so many in the first place? 9000 employees. My gods. What are all these people doing?!

Maintaining a large worldwide music/podcast delivery platform. What do you think they're doing?

Well, whatsapp reached 1 billion user with only around 50 employees

Re: Spotify will reduce total headcount by approximately 17%

#134

Earlier quoted context omitted.

Spotify itself is not sustainable and going for the podcast crowed... I still think it was not a smart move... Its like that blue haired streamer going from twitch to what ever the msft clone of it was. Yes Spotify is super popular but I hear more and more people moving away from it to for example apple music or other services. They don't focus on the core anymore that much. For example they are super late on the los…

how much difference does lossless make on the typical headphones in use with mobile devices?

At least with my AirPods or my fancy Master&Dynamic over-ear headphones, there is a pretty big difference in Apple Music vs others, but I don’t think it's necessarily about bitrate. I think Apple just gets higher quality masters of some songs. Same thing as Tidal when I used that, but Apple seems even a step further at this point (which is unfortunate because I really don’t want to rely on a mega-corp for everything).

Especially the ones with the Dolby Atmos (Spatial Audio) mixes. Even if you don’t have super high-res headphones, the difference in dynamic range is pretty obvious, and it makes songs just feel more alive.

I don’t have any stats to back this up but it seems that Apple Music has at least managed to somewhat buck the trend of the “loudness wars” with the masters they use. I wonder if this is actually published or written about anywhere…

Re: Spotify will reduce total headcount by approximately 17%

#136
post #122

Earlier quoted context omitted.

Clearly not working on the core functionality of the app - heh. This seems to be some megatrend with the big tech companies. Hire on ~10k staff, ignore your core features, ???, profit.

I mean, yeah. How many engineers do you need? 5-6 for the backend, 3-4 DevOps, maybe some more for the various frontends... say, 20? I can't imagine the whole thing can't be done with between 30 to 50 engineers in total. And everyone else, what do they do? Cold calls to the entire planet to go subscribe, or what? Also alright, some lawyers and "compliance" people, financiers, marketers,... Don't know. I'd struggle to…

> I can't imagine the whole thing can't be done with between 30 to 50 engineers in total.

How WhatsApp served 1 billion users with only 50 engineers. https://blog.quastor.org/p/whatsapp-scaled-1-billion-users-5...

edit: https://news.ycombinator.com/item?id=28985169

Re: Spotify will reduce total headcount by approximately 17%

#137
post #122

Earlier quoted context omitted.

Clearly not working on the core functionality of the app - heh. This seems to be some megatrend with the big tech companies. Hire on ~10k staff, ignore your core features, ???, profit.

I mean, yeah. How many engineers do you need? 5-6 for the backend, 3-4 DevOps, maybe some more for the various frontends... say, 20? I can't imagine the whole thing can't be done with between 30 to 50 engineers in total. And everyone else, what do they do? Cold calls to the entire planet to go subscribe, or what? Also alright, some lawyers and "compliance" people, financiers, marketers,... Don't know. I'd struggle to…

Internal tools for licensing, library ingestion, tools to support data science, customer payments in however many countries they're in, artist payout, search, recommendations, encoding/playback (probably even multiple teams for multiple platforms), whatever their ad sales platform looks like, ad selection, concert listings, merch sales, wrapped (which is probably their most loved feature)

Some of these are a team per region, some are a team per platform, some are entire divisions

Re: Spotify will reduce total headcount by approximately 17%

#138
post #122

Earlier quoted context omitted.

Clearly not working on the core functionality of the app - heh. This seems to be some megatrend with the big tech companies. Hire on ~10k staff, ignore your core features, ???, profit.

I mean, yeah. How many engineers do you need? 5-6 for the backend, 3-4 DevOps, maybe some more for the various frontends... say, 20? I can't imagine the whole thing can't be done with between 30 to 50 engineers in total. And everyone else, what do they do? Cold calls to the entire planet to go subscribe, or what? Also alright, some lawyers and "compliance" people, financiers, marketers,... Don't know. I'd struggle to…

> 5-6 for the backend, 3-4 DevOps, maybe some more for the various frontends... say, 20?

At least 10x that, easily. In a very optimistic scenario.

The back-office part is much bigger than people think (bands management, content management, rights management, recommendations, etc).

Then you have the services like Auth, streaming, encoding, managing CDNs, caching, etc.

Re: Spotify will reduce total headcount by approximately 17%

#139
post #122

Earlier quoted context omitted.

Clearly not working on the core functionality of the app - heh. This seems to be some megatrend with the big tech companies. Hire on ~10k staff, ignore your core features, ???, profit.

I mean, yeah. How many engineers do you need? 5-6 for the backend, 3-4 DevOps, maybe some more for the various frontends... say, 20? I can't imagine the whole thing can't be done with between 30 to 50 engineers in total. And everyone else, what do they do? Cold calls to the entire planet to go subscribe, or what? Also alright, some lawyers and "compliance" people, financiers, marketers,... Don't know. I'd struggle to…

I remember when rolling out Yandex.Music (a similar streaming service) in 2010 we had maybe a dozen developers rounding way up, a half dozen strong BizRel team, perhaps three DevOps and a few managers. Totalling around 30 people, though dozens more would do some things by the virtue of being integrated in much larger Yandex team. Obviously we had way fewer regions/catalogue/listeners/platforms, especially back then.

Re: Spotify will reduce total headcount by approximately 17%

#140
post #129

Earlier quoted context omitted.

> What are all these people doing?! Ensuring Spotify can smoothly operate globally

I can accept that... if it's said how exactly.

Am I understanding correctly that you're looking for a HN poster to explain to you the complexities involved in maintaining compliance, legal and licensing for a globally distributed service, just so you can decide whether or not to be outraged by the size of Spotify's staff count?
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