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Notch's next game is an MMO

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261–264 of 264 posts

Re: Notch's next game is an MMO

#261

Earlier quoted context omitted.

No, there shouldn't :) Nothing worse than game design by committee.

>Nothing worse than game design by committee. Notch clearly disagrees: "The game is still extremely early in development, but like we did with Minecraft, we expect to release it early and let the players help me shape the game as it grows."

Design by committee ("the players say they really want X, let's include X") is not the same thing as design with consideration of feedback ("the players really liked X_0, let's build X_1, and deemphasize Y because it didn't turn out fun").

Re: Notch's next game is an MMO

#262
post #45

I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

I know this was a week ago, but I had this saved for later and just got around to reading it. It seems that you will be getting what you want.

One of the screenshots off the website is this: http://0x10c.com/screenshots/006.png

Re: Notch's next game is an MMO

#263

Earlier quoted context omitted.

Is he bad at coding? He has programmed a number of games from scratch in very short time periods without using a bunch of pre-existing tools etc. He is obviously very much a generalist and has done everything from 2d/3d graphics , networking , gameplay handling , AI and now CPU emulation. I would imagine most AAA developers will at some point find a niche and stick to doing that. Not to mention building minecraft whi…

>Is he bad at coding? Yes. >He has programmed a number of games from scratch in very short time periods without using a bunch of pre-existing tools etc. PHP, QED. Also no he didn't, he used lwjgl. >He is obviously very much a generalist and has done everything from 2d/3d graphics , networking , gameplay handling , AI and now CPU emulation. I would imagine most AAA developers will at some point find a niche and stick…

Any more detail than that?

Re: Notch's next game is an MMO

#264
post #253
post #115

Earlier quoted context omitted.

I wonder how far this concept will be extended. Will there be a full OS running on the in-game CPU, with I/O protocols to interface with the ship's systems? Will you be able to cripple your enemies' ships by writing malware, a la Independence Day ? Taken to its fullest extent, this seems like not just a game, but also a simulated world in which one can learn and practice actual engineering skills.

I wouldn't be surprised if an impromptu communication protocol (based on assigning meanings to things other ships can observe you doing) sprung up pretty quickly to allow networking. At the point that ships can communicate, it's bound to come down to needing to do it with securely-written code, or risk ship-to-ship malware. Should be really fun to see where this goes.

You'd still need to develop "hardware" for the input side of that protocol, though. Unless the ship's sensors already can be programmed to detect what other ships' systems are doing.
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