Earlier quoted context omitted.
> No photographer thinks images the they get on film are perfect reflections of reality. The lens itself introduces flaws/changes as does film and developing. Don't fall into this trap. A lens and computational photography are not alike . One is a static filter, doing simple(ish) transformation of incoming light. The other is arbitrary computation operating in semantic space , halfway between photography and generati…
While I agree with the gist of your comment, I cannot leave this detail uncommented >Or, put another way: you can undo effects of a lens, or the way photo was developed classically, because each pixel is still correlated with reality, You cannot undo each and every effect. Polarizing filters (filters, as are lens coatings, are part of a classical lens in my opinion), gradual filters, etc effectively disturb this corr…
Fair enough.
> Polarizing filters
Yeah, I see it. This one is as pure signal removal as it comes in analog world. And they can, indeed, drop significant information - not just reflections, but also e.g. by blacking out computer screens - but they don't introduce fake information either, and lost information could in principle be recovered -- because in reality, everything is correlated with everything else.
> But yes, I agree that computational photography offers a different kind of reality distortion.
A polarizing filter or choice of photographic paper won't make e.g. shadows come out the wrong way. Conversely, if you get handed a photo with wrong shadows, you not only can be sure it was 'shopped, but could use those shadows and other details to infer what was removed from the original photo. If you tried the same trick with computational photograph, your math would not converge. The information in the image is no longer self-consistent.
That's as close as I can come up to describing the difference between the two kinds of reality distortion; there's probably some mathematical framework to classify it better.