Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
41–50 of 88 posts
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#42Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#43Earlier quoted context omitted.
The bot is not very good, unfortunately. It's mainly useful to help understand the rules, as in your case. If you're interested in playing with an experienced player, ping me at nazar@vinnich.uk :) > Which is the standard lenght of the turns? The usual setup is a 10×10 grid with 3 moves per turn. More moves means more interesting manoevres are possible. I like 7 moves on 12×12.
So the source code of the bot is here: https://github.com/Kharacternyk/paper-tactics/blob/master/pa... It seems like there's an evaluation function but there's no state search / recursive minimax tree for the bot. I think if we added a 10-ply lookahead minimax algo for the bot here it would be pretty good. [1] I will probably do it myself if I end up having a bit of free time this weekend. [1] https://en.wikipedia.or…
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#44I'm from Europe and this game is totally known. I had a university project to program one in C. The bot especially was fun to implement.
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#45Related: https://harmmade.com/vectorracer/
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#46Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#47Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#48Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#49I don't get it. What is the purpose of a "wall" unit? If you just want to fill up a grid, why do you need more than one kind of unit? Is the wall just decorative? It doesn't seem to affect anything at all.
Never played before buts it's interesting.