Earlier quoted context omitted.
Businesses exist to make money for their owners, full stop. Any needs they fulfill are largely incidental.
That's how we end up with businesses like landlords, which fulfil negative needs and extract value without creating anything at all.
Unity Software to cut 3.8% of staff in 'company reset'
161–170 of 179 posts
Re: Unity Software to cut 3.8% of staff in 'company reset'
#162Earlier quoted context omitted.
What’s with the sense of entitlement towards jobs in HN? Businesses will continue to employee you as long as they think it’s a net benefit to them. Their outlook can change at anytime and for nonsensical reasons. I would suggest accepting this state of affairs. That might mean making sure you have savings, or up to date job skills. Refusing to believe this can happen to you because you have worked so hard or been so…
We've built a world where you either get a job, or you are culled from the population. Culling is inhumane, so the only way to resolve that moral quandary is to guarantee jobs.
Either way these are just wishful normative statements. The business reality is that they will not guarantee you a job.
Re: Unity Software to cut 3.8% of staff in 'company reset'
#163Earlier quoted context omitted.
The issues with CS:2 are well documented and nothing do with DOTS; it was entirely the game developers fault.
The vendor of the tools should always try to empathize with the users of their tools and make the experience better. Even if the user insists on being a little bit weird. Perhaps especially so. We like to chase the most difficult customers. It forces us to have the best products.
Re: Unity Software to cut 3.8% of staff in 'company reset'
#164Earlier quoted context omitted.
That's how we end up with businesses like landlords, which fulfil negative needs and extract value without creating anything at all.
Making it possible to live in a house without having the money up front to buy one does provide value.
Re: Unity Software to cut 3.8% of staff in 'company reset'
#165Earlier quoted context omitted.
Indeed. My point is that the “job creator” argument is flip flopped depending on whatever is convenient.
There's not even a contradiction there, let alone flip flopping: That businesses create jobs doesn't imply that job creation is their primary purpose, and getting two different answers to two different questions from two different people simply is not flip flopping.
But maybe we’ll just have to agree to disagree on this.
Re: Unity Software to cut 3.8% of staff in 'company reset'
#166Earlier quoted context omitted.
Making it possible to live in a house without having the money up front to buy one does provide value.
If they weren't owned by landlords, you'd have the money up front to buy one.
Re: Unity Software to cut 3.8% of staff in 'company reset'
#167Earlier quoted context omitted.
Unless like me and many other people I know, you prefer working in an office five days a week.
Luckily for people like you and other people you know, most companies provide this, so please don’t ruin it for the few remaining companies that don’t.
Re: Unity Software to cut 3.8% of staff in 'company reset'
#168Re: Unity Software to cut 3.8% of staff in 'company reset'
#169Earlier quoted context omitted.
This is how I explain senior execs to junior engineers: their job is not to write code or give speeches, it’s almost entirely about making decisions in the absence of perfect information. That’s an important skill. But it also provides the perfect cover for bad decisions, because “we didn’t know then what we do now.” So I have little sympathy for the c-level exec who ends up on the wrong side of events as they unfold…
That’s true, but also keep in mind executives aren’t fired for making bad decisions, they’re fired because the board (or CEO) thinks someone else can do better going forward.
If the police want to pull you over, they can always find a reason. Same with a board firing an exec. Whether the nominal reason is the same as the actual reason is pretty hard to tell from the outside.
Again, that's the gig, and if someone doesn't want the uncertainty or the downside risk, they can hand the compensation back and do something where performance is more measurable and treatment is more equitable. By the same token, my view of a "successful exec" depends on repeated success over time, not just a hot IPO or a good quarter.
Re: Unity Software to cut 3.8% of staff in 'company reset'
#170Unity are spending too much money to develop far too little. New engine features are almost universally half baked (DOTS, UI mess). They acquire in demand features from the community just to let them wither (pro builder). The only thing that's consistent between different Unity features is how unpolished they seem. Notably the mess they have made of DOTS seems to have been partially responsible for sinking Cities Sky…
Why did they use Unity for Cities Skylines 2? Unity is widely known for performance issues in game dev community right? (I am not a game developer). Why not unreal engine etc?
DOTS had a much troubled development cycle; most of what was promised was eventually abandoned, and the key people were laid off. Anyone that bought into it is now stuck in the hybrid-DOTS limbo, where they have to invest substantial amount of time into making the engine features work.