As a machine learning engineer who dabbles with Blender and hobby gamedev, this is pretty impressive, but not quite to the point of being useful in any practical manner (as far as the limited furniture examples are concerned. A competent modeler can make these types of meshes in under 5 minutes, and you still need to seed the generation with polys. I imagine the next step will be to have the seed generation controlle…
> A competent modeler can make these types of meshes in under 5 minutes It's not about competent modellers, any more than SD is for expert artists. It's about giving tools to the non-experts. And also about freeing up those competent modellers to work on more interesting things than the 10,000 chair variants needed for future AAA games. They can work on making unique and interesting characters instead, or novel futur…
Or flipping burgers at McDonald's!
There are only so many games that the market can support, and in those, only so many unique characters[0] that are required. We're pretty much at saturation already.
[0]Not to mention that if AI can generate chairs, from what we have seen from Dall-E & SDXL, it can generatte characters too. Less great than human generated ones? Sure, but it's clear that big boys like Bethesda and Activision do not care.