Notably the mess they have made of DOTS seems to have been partially responsible for sinking Cities Skylines 2.
Just points to a mess at the leadership level. Their failed relicensing debacle shows the poor level of judgement of the C suite.
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Notably the mess they have made of DOTS seems to have been partially responsible for sinking Cities Skylines 2.
Just points to a mess at the leadership level. Their failed relicensing debacle shows the poor level of judgement of the C suite.
Do these layoffs include any of the C-suite / execs / upper management? You know, the people directly responsible for the company's situation? Accountability? No?
I'm c-suite and the most important function of layoffs is to preserve the business as an ongoing concern, preserving what jobs I can. If the business fails, everyone loses their job, which is terrible! Now, if the reason for layoffs is due directly to poor decisions by someone who should not have reasonably made that decision given the variables in front of them, that person should probably be terminated. But layoffs…
Do these layoffs include any of the C-suite / execs / upper management? You know, the people directly responsible for the company's situation? Accountability? No?
Yes
> The people directly responsible for the company's situation?
Yes
> Accountability?
Some.
> No?
Bruh, I just said yes.
Do these layoffs include any of the C-suite / execs / upper management? You know, the people directly responsible for the company's situation? Accountability? No?
I'm c-suite and the most important function of layoffs is to preserve the business as an ongoing concern, preserving what jobs I can. If the business fails, everyone loses their job, which is terrible! Now, if the reason for layoffs is due directly to poor decisions by someone who should not have reasonably made that decision given the variables in front of them, that person should probably be terminated. But layoffs…
Do these layoffs include any of the C-suite / execs / upper management? You know, the people directly responsible for the company's situation? Accountability? No?
I'm c-suite and the most important function of layoffs is to preserve the business as an ongoing concern, preserving what jobs I can. If the business fails, everyone loses their job, which is terrible! Now, if the reason for layoffs is due directly to poor decisions by someone who should not have reasonably made that decision given the variables in front of them, that person should probably be terminated. But layoffs…
That’s an important skill. But it also provides the perfect cover for bad decisions, because “we didn’t know then what we do now.”
So I have little sympathy for the c-level exec who ends up on the wrong side of events as they unfold, because…that’s the gig. If they don’t want unfair blame they can get a different job.
Also notable: > Unity will shut down offices in 14 locations such as Berlin and Singapore, pending employee consultation in some countries, and significantly reduce its office footprint for the remaining offices, including in San Francisco and Bellevue, Washington. > Unity will no longer mandate that employees work from offices three a days a week and will reduce "full in-office services" to three days a week in most…
It seems like WFH is a "perk" when company is in cut down expenses mode, and RTO is mandated when it's thriving.
Do these layoffs include any of the C-suite / execs / upper management? You know, the people directly responsible for the company's situation? Accountability? No?
I'm c-suite and the most important function of layoffs is to preserve the business as an ongoing concern, preserving what jobs I can. If the business fails, everyone loses their job, which is terrible! Now, if the reason for layoffs is due directly to poor decisions by someone who should not have reasonably made that decision given the variables in front of them, that person should probably be terminated. But layoffs…
Do these layoffs include any of the C-suite / execs / upper management? You know, the people directly responsible for the company's situation? Accountability? No?
I'm c-suite and the most important function of layoffs is to preserve the business as an ongoing concern, preserving what jobs I can. If the business fails, everyone loses their job, which is terrible! Now, if the reason for layoffs is due directly to poor decisions by someone who should not have reasonably made that decision given the variables in front of them, that person should probably be terminated. But layoffs…
Earlier quoted context omitted.
I'm c-suite and the most important function of layoffs is to preserve the business as an ongoing concern, preserving what jobs I can. If the business fails, everyone loses their job, which is terrible! Now, if the reason for layoffs is due directly to poor decisions by someone who should not have reasonably made that decision given the variables in front of them, that person should probably be terminated. But layoffs…
This is how I explain senior execs to junior engineers: their job is not to write code or give speeches, it’s almost entirely about making decisions in the absence of perfect information. That’s an important skill. But it also provides the perfect cover for bad decisions, because “we didn’t know then what we do now.” So I have little sympathy for the c-level exec who ends up on the wrong side of events as they unfold…
Unity are spending too much money to develop far too little. New engine features are almost universally half baked (DOTS, UI mess). They acquire in demand features from the community just to let them wither (pro builder). The only thing that's consistent between different Unity features is how unpolished they seem. Notably the mess they have made of DOTS seems to have been partially responsible for sinking Cities Sky…