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Half-Life: 25th Anniversary Documentary [video]

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Re: Half-Life: 25th Anniversary Documentary [video]

#31
post #21

“Lateness is a for a little while, suck is forever” is a good quote

I believe there's a Myanmoto quote of exactly the same effect.

Apparently there's no evidence that the quote belongs to Miyamoto. This know your meme article has some historic references for it. https://knowyourmeme.com/memes/a-delayed-game-is-eventually-...

Re: Half-Life: 25th Anniversary Documentary [video]

#32
post #10

See also Dario Casali's Half Life 25yr anniversary playthrough: https://www.youtube.com/playlist?list=PLk5gaNp4x_AVIJviyHueH...

Dario’s descriptions of the working conditions are pretty brutal in this series. Relentless 12-16 hour days, arguments in emails, demotivating management. I grew up with a fairytale idea of what working at Valve must have been like - a brilliant environment of smart people doing their best work. Although I’m still sure that’s true, I don’t think I’d be willing to make the sacrifices these developers did for the sake of a video game. Astonishing

Re: Half-Life: 25th Anniversary Documentary [video]

#33

“Lateness is a for a little while, suck is forever” is a good quote

It is a good quote, but does it apply as much in this day and age? There is at least one game that sucked at launch and now seems to be generally accepted to be good after months of work post-launch (I'm thinking of No Man's Sky, but maybe Cyberpunk 2077 is another one).

Re: Half-Life: 25th Anniversary Documentary [video]

#34

One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…

[deleted]

Re: Half-Life: 25th Anniversary Documentary [video]

#35
post #20
post #8

Earlier quoted context omitted.

Unless GP would care to point out what you're supposed to be looking for, I think you're being trolled into poring over the image looking for something that isn't there.

It is definitely there as indicated above. https://imgur.com/a/lpiPtS2

“It” wasn’t pointed out at all in the original post. Just “look on the far left” with no indication of what.

I’m not convinced this 3/E means anything. If they’re making HL3 or HL2:Ep3 then we’ll find out soon enough. Many people have tried to read the tea leaves by scouring textures and images in GTA V over the years, and every time they’ve been made to look stupid. If there’s an announcement to be made around HL, Valve won’t hide it in a Steam sale banner

Re: Half-Life: 25th Anniversary Documentary [video]

#37

One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…

I’m sure all these people were talented, but it reinforces my own belief that the most important things are passion and focus. I feel like the tech world fixates on 10x programmers like Carmack, but motivated people can pull off amazing things.

Carmack the pizza guy. He did not have any computer science education at a formal institute.

Re: Half-Life: 25th Anniversary Documentary [video]

#38

Earlier quoted context omitted.

That coupled with the fact that the talent pool and tooling for game development were limited. Having id at your back was a superpower (which is arguably still true today when you compare their tech to other engines). DYKG recently did a video about Ken Sugimori (the Pokemon guy). He is an overly harsh critic of his own skills, but I think there is a kernel of truth in this insight: "It's kind of embarrassing to admi…

There is a video somewhere where gaben is really self destructive about how half life 2 turned out and I think it's why we don't see half life 3 or any other new games - I think he's overly critical about his work. Watching this 25th documentary really felt like the team had a nostalgia trip making it and fond memories of the game. I wonder if the spark is gone with that teams weird dynamic.

Turned out? Like as in bad? I remember playing it when it came out and couldn't believe graphics had gotten that advanced. The gravity gun? That blew my mind. Both the games were amazing experiences for me even though I didn't get to play them in full until years later. I'd like another game to help me understand the lore better.

Re: Half-Life: 25th Anniversary Documentary [video]

#39
post #35
post #20

Earlier quoted context omitted.

It is definitely there as indicated above. https://imgur.com/a/lpiPtS2

“It” wasn’t pointed out at all in the original post. Just “look on the far left” with no indication of what. I’m not convinced this 3/E means anything. If they’re making HL3 or HL2:Ep3 then we’ll find out soon enough. Many people have tried to read the tea leaves by scouring textures and images in GTA V over the years, and every time they’ve been made to look stupid. If there’s an announcement to be made around HL, V…

Any vague reference to three is confirmation of an imminent HL3 announcement/release, it's a running joke.

Re: Half-Life: 25th Anniversary Documentary [video]

#40
post #4

Valve however did not acknowledge the 17th anniversary of the Half Life 2 episode 3 announcement.

They did. Check the Steam Autumn Sale header, on the far left.

The three? That's not episode 3, its Half Life 3, Left 4 Dead 3, Portal 3, Team Fortress 3, CS3, Dota 3, all confirmed.
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