Earlier quoted context omitted.
I used Go for many years. My issue is that it's _almost_ a great language, but in its current version it's just a collection of foot guns that makes it difficult to get shit done. Go doesn't have some of the most library functions, so large codebases shared between teams end up with a dozen different implementations of functions like "minimum" or "filter". Good luck debugging a bug in one of the implementations. The…
This roughly lines up with my feelings. Go is a solid improvement over many languages that we inherited from the 70s, 80s and 90s. But it also retains a certain "we don't need a robust type system; weak-ish static typing is good enough" ethos that made sense in back then, when compilers were hard enough to write that it was easier to justify making the programmer handle more things manually for the sake of simplifyin…
I think it was a good choice to take smaller steps and try to not be too ambitious too soon. Sure, Go isn't the most sexy language from an academic point of view, but it has a certain conservative and pragmatic approach that does work. It does generally result in code that is a lot easier to read and maintain than is my experience with C, C++, Java, C# and a few other languages I've worked in.
Go is an engineering language - not an academic exercise.
Take, for instance, the approach to generics. They could have designed that in from the beginning, but they showed restraint and didn't. That probably took a fair bit of courage. It is my impression that they hadn't figured out what generics should look like in Go, so they postponed until they had a better feel for how it ought to be done. Rather than risk making choices that would be hard (impossible?) to rectify later.
When you add something to a language there is always the risk that you make it worse.
(I'm not making any qualitative judgements on Go generics since, frankly, I don't feel qualified. I make very sparing use of it because it really isn't that often I actually need to make use of it)
People tend to forget that Java didn't have generics until 1.5 (or 5.0 or however they prefer to version it now) - about 9 years after first being launched. And to be frank, that was not a fun experience at all. Not so much because there was something wrong with the design, but because suddenly a lot of people went overboard and started designing really hairy types that could be hard to figure out and use.
If you consider C++: C++ spent 20+ years flailing wildly and the result was that you got lots of different C++ "traditions", subsets and practices. Sometimes within the same company. Depending on which era or tradition a C++ codebase is from you may have to adjust to a wholly different way of programming from what you are used to or prefer. And as for generic programming: in what world is STL a neat solution? And to this day, compilers are slow, they produce rubbish error messages, the toolchain still feels like a 1970s ad-hoc mess, and there is no definitive way to build things, resulting in lots and lots of additional complexity when trying to tame the horrific tool chain.
Sure, they could have put loads of stuff in Go from the beginning. But I think they would have gotten a lot more wrong if they had. I really appreciate that they are evolving the language slowly and conservatively.