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Farbrausch (demoscene group) releases their tools and engine

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Re: Farbrausch (demoscene group) releases their tools and engine

#3
Farbrausch are one of the most amazing demo scene groups out there today. I highly recommend watching the video captures of their demos on Youtube. Alternatively -- or perhaps more authentically -- you can download the executable demos and watch them on your computer. Highly worthwhile!

Re: Farbrausch (demoscene group) releases their tools and engine

#4
Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things you see today.

The amount of work that goes into the tools these guys make is incredible. Quite happy to see ryg, kb and team release all this stuff. There should be a ton of things worthy of checking out in all this source code.

  [1] http://www.youtube.com/watch?v=LkEsP9H2HGM
  [2] ftp://ftp.scene.org/pub/demos/groups/farb-rausch/fr08_final.zip
  [3] http://www.youtube.com/watch?v=_efKXc4zd6w

Re: Farbrausch (demoscene group) releases their tools and engine

#5

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

fr08 was their best work to me. I remember that summer - bought a new graphics card only to watch fr08 :)

Re: Farbrausch (demoscene group) releases their tools and engine

#6

Wow, I never thought VC++ and MFC are this extensively used in demoscene groups.

VC++ nearly exclusively. Some GCC'ers, but that's it, really. There's some more recent demos written in, say, Python, Java and C#, but they're pretty exceptional.

Demoscene is also nearly entirely Windows-only. It's a good platform for games, and thus for demos. Plus, culturally, demos are about as closed-source as you can get, so there's this natural repellent force between the hardcore Linux zealots and the hardcore demoscene geeks.

Re: Farbrausch (demoscene group) releases their tools and engine

#7

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

It's amazing how they can fit that much detailed demo in 64kb along with sound. Feels magical :)

Re: Farbrausch (demoscene group) releases their tools and engine

#9
post #8

I have been incredibly impressed with their demos over the years. Their wikipedia entry lists 28 (!) members. Did these guys work with any well known software/game companies/products?

ryg has been at RAD Game Tools for a while now, and mentioned yesterday on Twitter that he's been doing contract work on Valve's hardware experiments. [1]

  [1] http://twitter.com/#!/rygorous/status/190907866037760000
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