Earlier quoted context omitted.
The specific purpose usually being interopability, yes it does apply to almost any piece of software on the planet. More specifically, it's always allowed for DRM code (because by definition their whole goal is to block interoperability), any kind of proprietary file reading and any kind of porting. Here in the case of these games, the interoperability argument is very easy to make since they can only run on legacy h…
Ok, do you realize that from you what you claim you can conclude that (software) copyright is useless? Go to https://news.ycombinator.com/item?id=38410176 _Anyone_ could get any piece of software, claim that they want to run it on their new-fangled "x85" instruction set, and, according to your rationale, you'd be able to just decompile it to a different programming language and distribute your translation as much as…
Yeah, why not? If you have to run through all of this complexity to run the software you have to run, I don't see what it would not fit as an exception.
You realize that those protections against copyright aren't granted for free right? Everybody pays absurdly high rate of copy rights on every medium they buy in the EU and that's why those exceptions are there. If there is no means to copy what you own to use it in a different configuration, those would be meaningless.