https://github.com/Bixilon/Minosoft
Minosoft: Open-source Minecraft client, written from scratch
31–40 of 93 posts
Re: Minosoft: Open-source Minecraft client, written from scratch
#32Re: Minosoft: Open-source Minecraft client, written from scratch
#33Earlier quoted context omitted.
Nope, hypixel is the largest minecraft server, although the definitely use a lot of server side mods and scripts to keep things functioning. Hytale is still certified classic vaporware. Anyone re-implementing minecraft would also have to reimplement all the quirks and undocumented interactions, as well as essentially staying compatible with forge and the apis mods expect. So whatever rewrite has to be in a JVM, and m…
> Look at bedrock edition, the only people who play it are people who mis-clicked when buying or don't own a PC. I would need a reference to believe that. The core minecraft community - streamers, modders, tech folks ... might be all about java edition. But I think bedrock is where the money and quantity is at this point. And despite what mojang says, I find it hard to believe that they want to maintain two code base…
Re: Minosoft: Open-source Minecraft client, written from scratch
#34Earlier quoted context omitted.
hypixel is an impressive minecraft server, not mod
Allright, no server mod?
I wouldn't call it a mod. Its a custom experience provided by a specific set of servers.
Re: Minosoft: Open-source Minecraft client, written from scratch
#35Wait so this actually implements everything? Like all the features? System recs are quite high, I was hoping to find something that my kids can use on their Chromebooks but even if this isn’t it, this is cool as heck.
I enjoy both games; while I prefer Minecraft due to community and momentum, Minetest is great if you just want a nice and simple sandbox.
Re: Minosoft: Open-source Minecraft client, written from scratch
#36Re: Minosoft: Open-source Minecraft client, written from scratch
#37One optimization I'm surprised hasn't made it to Minecraft yet is parts of chunks deep below ground will sometimes render before blocks closest to the player or at least closest to the ground that the player should be able to see. I would think if you're at ground level looking around, it should prioritize loading blocks that are most likely to block vision for the player.
If you don't mind clientside mods, there are a few dedicated to optimizations, including rendering: sodium, lithium, phosphor, optifine. I'd recommend PrismLauncher and Fabric for managing/loading the mods.
Re: Minosoft: Open-source Minecraft client, written from scratch
#38Earlier quoted context omitted.
Allright, no server mod?
Hypixel uses server mods of course. It's not just something you can download somewhere and start your own Hypixel. I wouldn't call it a mod. Its a custom experience provided by a specific set of servers.
Re: Minosoft: Open-source Minecraft client, written from scratch
#39One optimization I'm surprised hasn't made it to Minecraft yet is parts of chunks deep below ground will sometimes render before blocks closest to the player or at least closest to the ground that the player should be able to see. I would think if you're at ground level looking around, it should prioritize loading blocks that are most likely to block vision for the player.
Minecraft is horribly under-optimized, but unfortunately a lot of the deeply architectural things might be impossible to touch without breaking something for the more technical players. (Check out Docm77 or TangoTek, they're really pushing the game to the absolute limits.) If you don't mind clientside mods, there are a few dedicated to optimizations, including rendering: sodium, lithium, phosphor, optifine. I'd recom…
Re: Minosoft: Open-source Minecraft client, written from scratch
#40Earlier quoted context omitted.
Hypixel uses server mods of course. It's not just something you can download somewhere and start your own Hypixel. I wouldn't call it a mod. Its a custom experience provided by a specific set of servers.
Ok, I hope we can split the wheat from the chaff without haggle. I'm corrected, "Hypixel" is the name of a server, not a mod. So who was the guys that started Hypixel Studios and Hytale? Maintaining a server doesn't seem like the immediate precursor to starting a whole new game.
The same people who run Hypixel minecraft server?
They didn't just "maintain" a server.
They developed custom mods and solutions, over 40+ minigames, custom plugins. Like I said, its more of a "custom experience".
It is this knowledge, not "maintaining a server", which is the precursor to starting a whole new game.
For example, Icefrog was involved in the creation of the original DotA gamemode for WC3. Valve, 10 years later, hired him when they were working on DotA2. It was not his experience running a custom game mode in WC3 for this hiring - it was the custom experience he helped create