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My day one Mac Appstore sales

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Re: My day one Mac Appstore sales

#12
post #7

Clickable http://www.typeli.com http://itunes.apple.com/us/app/typeli/id503079958?ls=1&m...

I'll edit it in the post. What's the syntax for links?

You did it right. HN allows you to submit a URL or Text, but not both. It's customary around here that someone replies with the clickable link.

Nice job on the app by the way. If you add the ability to doodle a free-form drawing I might consider purchasing it. My notes tend to contain illustrations.

Re: My day one Mac Appstore sales

#13
post #3
post #2

My experience with an app in the Productivity category is similar to yours. The Mac App Store is definitely not a miracle channel on its own, it needs to be complemented by other marketing. What that is depends greatly on the app and the team, I guess (which is another way of saying that I suck at marketing). Some apps like Sparrow seem to be doing consistently well on the MAS thanks to a successful launch hype on te…

Thanks! From your experience what's the ceiling for impulse purchases? I'm thinking $8.99?

IMHO $3.99 is the ceiling for an impulse purchase. I would consider going higher if it fulfilled certain criteria for me but by then, it's no longer an "impulse" buy.

Re: My day one Mac Appstore sales

#14
post #9
post #3

Earlier quoted context omitted.

Thanks! From your experience what's the ceiling for impulse purchases? I'm thinking $8.99?

As owner of > 500 purchased apps on Mac App Store and iOS App Store, and careful observation of buying trends at various price points, I'd say $4.99 is the impulse ceiling. For iOS apps I am familiar with and use regularly, I have paid as much as $49.99; Mac apps, as much as $299. This app, to me, in its current incarnation and marketing, looks like $4.99 "launch price" and $9.99 tops once it's finished (it doesn't l…

I would have to agree with @Terretta. A launch price is probably your best bet while your user base grows, praises and criticisms flow in (along with reviews), a few updates to the program happen and you finally settle on a price that can sustain further development and feed your family.

All of this is moot if $14.99 is indeed your launch price.

Re: My day one Mac Appstore sales

#15
post #3
post #2

My experience with an app in the Productivity category is similar to yours. The Mac App Store is definitely not a miracle channel on its own, it needs to be complemented by other marketing. What that is depends greatly on the app and the team, I guess (which is another way of saying that I suck at marketing). Some apps like Sparrow seem to be doing consistently well on the MAS thanks to a successful launch hype on te…

Thanks! From your experience what's the ceiling for impulse purchases? I'm thinking $8.99?

I see that you've already lowered the price to $8.99 without enough time to get some second opinions here:

>> Special Launch Week Pricing!!! So now I have to ask, what of the 10 or so people that purchased the app just yesterday for $14.99?? Are you refunding their money?

Re: My day one Mac Appstore sales

#16

Would you consider changing the font of the headers on your website? They look really weird on my iPad--like half the letters bold weird. I tried sending you an email of what I'm seeing, but the contact button didn't work on iPad either. Also, when I zoom in, the web page momentarily covers itself with the background wood. Congratulations on your success so far!

Thanks for letting me know. I'm looking into it.

Re: My day one Mac Appstore sales

#17
post #4

You could probably do better creating an app that solves a new problem. People who need notes/reminder apps already have enough of them. Also, $15 is very steep.

> Also, $15 is very steep.

My counterpoint to this...

Don't start off engaging in the race towards all apps' pricing going to zero. Because it will. Someone is going to clone your app and make it a $1, or free. There's more than enough time for those shenanigans, so you might as well price it somewhere where some people might think it is steep and you think is fair. You can always bring it down as a "limited time sale", but it will be hard to raise it if you price it too low to start.

Re: My day one Mac Appstore sales

#18
post #15
post #3

Earlier quoted context omitted.

Thanks! From your experience what's the ceiling for impulse purchases? I'm thinking $8.99?

I see that you've already lowered the price to $8.99 without enough time to get some second opinions here: >> Special Launch Week Pricing!!! So now I have to ask, what of the 10 or so people that purchased the app just yesterday for $14.99?? Are you refunding their money?

I think I don't have a way of automatically refunding my customers. The folks who got it have to ask Apple for a refund if they wanna re-purchase at the new lower price.
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