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Cicero: The first AI to play at a human level in Diplomacy (2022)

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Re: Cicero: The first AI to play at a human level in Diplomacy (2022)

#41
This is cool. Combining the planning from the RL model with the NLP knowledge engine is really good.

Now the next thing is to come up with a way to generalize the planning engine to the level the LLM is generalized. So it could learn plan for anything like a human can, instead of just one game and its rules. That would be the next huge leap

Re: Cicero: The first AI to play at a human level in Diplomacy (2022)

#43
post #23

Diplomacy is a great board game but only play it if you're OK with your relationships coming to an end.

If your friends can't accept that you will ruthlessly lie, betray, abandon and/or backstab them in a game that is designed for just such actions, are they really good friends? I used to betray my friends and supply there enemies with weapons and research support in Civilization way back when. If you can't stand being lied to and betrayed, you shouldn't play strategy games with humans. Or this AI, probably.

Some people, when faced with a demonstration that someone they care a lot about can successfully deceive them, develop trust issues.

It is a thing that happens. I don't think it speaks to the depth of their feelings, it speaks more to how they develop trust.

Re: Cicero: The first AI to play at a human level in Diplomacy (2022)

#44
post #9

Earlier quoted context omitted.

Perhaps they will be motivated by self-preservation, and will note that humans are destroying the environment they exist within, and will decide to put a stop to that.

Destroying your predecessors sets a bad precedent for whatever entity succeeds you. We don't kill our parents when they become old and useless, because then we become like Cronus devouring his children, forever paranoid about our children doing to us what we did to ours. In this way, we stagnate and sterilize growth. However, sometimes, we take our parents car keys away and put them in nursing homes. This seems like…

Doesn't that assume AI(s) would be compelled/motivated/etc. to produce their own successors instead of simply improving themselves.

Re: Cicero: The first AI to play at a human level in Diplomacy (2022)

#47
post #23

Diplomacy is a great board game but only play it if you're OK with your relationships coming to an end.

If your friends can't accept that you will ruthlessly lie, betray, abandon and/or backstab them in a game that is designed for just such actions, are they really good friends? I used to betray my friends and supply there enemies with weapons and research support in Civilization way back when. If you can't stand being lied to and betrayed, you shouldn't play strategy games with humans. Or this AI, probably.

> If your friends can't accept that you will ruthlessly lie, betray, abandon and/or backstab them in a game that is designed for just such actions, are they really good friends?

Ehhh I think what OP means is that this game can surface known or unknown tensions between friends and colleagues.

No friendship is bulletproof, odds are even your best friends annoy you sometimes.

I saw two 'best' friends basically scuttle their friendship during a game of Diplomacy about 20 years ago, so I've seen this first hand.

It turns out these lifelong friends had all manner of unresolved issues, that perhaps they could have worked through with intention, but a particularly ruthless game of Diplomacy brought it all out in an uncontrolled manner, and that was that.

So yeah, people are complicated and messy, and I don't think the issue at hand is "being lied to and betrayed in a game".

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