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Show HN: Roll20, a new virtual tabletop for playing RPGs online

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Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#21

Earlier quoted context omitted.

We've posted to /r/rpg and /r/dnd, but linked directly to the site ( http://roll20.net ) instead...just as a sort of mini A/B test to see if it made a difference :-). If you know of any other subreddits feel free to spread the word!

What about /r/games, /r/kickstarter?

Great, added there as well, thanks!

Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#22
Nice work so far. There seems to be growing interest in online roleplaying, but most of the current offerings are lacking right now.

I personally launched Fabletop.com a couple of months ago, but the approach is a bit different, focusing more on a robust chat system, and less on the battlemat.

Good luck to you guys!

Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#23
I run http://obsidianportal.com From the beginning we focused on the story aspect of tabletop games and avoided the gamey crunch. That decision has paid off time and time again.

If you guys want to bypass some of the journal features and instead focus on the tabletop, check out our API: http://help.obsidianportal.com/kb/api/api-overview You could use Obsidian Portal as the backend to store characters, notes, journal, etc. Allow people to import their Obsidian Portal campaigns into Roll20, and you can focus on the tabletop.

We've got around 40,000 campaigns in our system, so it's not a fool's errand.

Contact me at micah@obsidianportal.com if you're interested.

Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#24

I run http://obsidianportal.com From the beginning we focused on the story aspect of tabletop games and avoided the gamey crunch. That decision has paid off time and time again. If you guys want to bypass some of the journal features and instead focus on the tabletop, check out our API: http://help.obsidianportal.com/kb/api/api-overview You could use Obsidian Portal as the backend to store characters, notes, journal,…

Micah, no joke, you are on a list of folks we wrote down to contact about this. Really excited to see you're interested and we will ABSOLUTELY be in touch.

Funny what a small place the internet is sometimes.

Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#25

I run http://obsidianportal.com From the beginning we focused on the story aspect of tabletop games and avoided the gamey crunch. That decision has paid off time and time again. If you guys want to bypass some of the journal features and instead focus on the tabletop, check out our API: http://help.obsidianportal.com/kb/api/api-overview You could use Obsidian Portal as the backend to store characters, notes, journal,…

[deleted]

Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#26
This is such a cool implementation. Would you be willing to do a write up about how you got the basic tabletop functionality working? I see on your acknowledgements page[0] you use NodeJS and ShareJS. I assume you do JSON object editing like the Hex example[1]?

[0]: http://roll20.net/policies/acknowledgements.html

[1]: http://sharejs.org/hex.html

Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#28
post #7

OK, Backed. I like tools like this. I think too often they get cluttered down trying to implement the rules system in the game. I don't want that, I don't need that. That's what the GM is for, and trying to implement the rules themselves mean I need to program, in order to run my game. I just want an extension of my minis map, on the web. I'd like to click-and-drag to move figures around, scribble on stuff, and maybe…

I'd say you just gave a pretty good summary if our core philosophy. Here's a comment I made on Reddit along those lines: http://www.reddit.com/r/rpg/comments/rcw9t/can_we_have_a_dis...

Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#29
A very cool project, I've passed word on to the gaming friends I thought might be interested. Heck, I'd be completely geeked about playing D&D or d20 Star Wars using it, particularly with the vast majority of my gaming friends living at least two hours drive away.

It doesn't seem like it would suit my style of GMing at all, though. It's been decades since I used a battle mat or dice. My basic style is just to tell the players what they see, and ask them what they do. Even just trying to come up with pictures for the NPCs the players encounter would seriously slow me down -- in a normal session, probably half of the NPCs and settings are generated on the fly. On the other hand, the video chat, the text chat, the logging, and the idea of mood music all sound like they'd be great tools.

Would it be reasonable to run the system with just those features going? Is there something else out there which will already do this?

Re: Show HN: Roll20, a new virtual tabletop for playing RPGs online

#30
post #29

A very cool project, I've passed word on to the gaming friends I thought might be interested. Heck, I'd be completely geeked about playing D&D or d20 Star Wars using it, particularly with the vast majority of my gaming friends living at least two hours drive away. It doesn't seem like it would suit my style of GMing at all, though. It's been decades since I used a battle mat or dice. My basic style is just to tell th…

Come to think of it - thats probably a good simple feature for them to add:

An 8 bit mode or a simplified mode - A lot of the genre is related to imagination - the GM comes up with his description of frightening beasts, and people fill in the gaps with their own take on it.

At the same time the case should also be made that a good market place will also create good art that inspires people to come up with scenarios.

Hmm. Heck if the market place even takes inspiration from deviant art landscapes and the likes, it could be an impressive force.

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