Earlier quoted context omitted.
I would never buy this app for more than $9 - there are free alternatives such as Rectangle. $9 is low enough I'd consider it if it has some extra features or polish, but definitely not $49 or $79.
Which means you are not a customer worth having. Good data point.
Tell HN: Me as solo developer – first year revenue revealed
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Re: Tell HN: Me as solo developer – first year revenue revealed
#12Earlier quoted context omitted.
Which means you are not a customer worth having. Good data point.
Sure. Though if it turns out that there are no customers worth having due to free/cheaper competition, your business has a problem.
Also FWIW, I tried the free/FOSS tools like Spectacle and Rectangle before eventually deciding on BetterTouchTool for its flexibility with key bindings and wide swath of api’s that they can be bound to.
Re: Tell HN: Me as solo developer – first year revenue revealed
#13Re: Tell HN: Me as solo developer – first year revenue revealed
#14Re: Tell HN: Me as solo developer – first year revenue revealed
#15Re: Tell HN: Me as solo developer – first year revenue revealed
#16As an aspiring Apple ecosystem developer myself (I haven't released anything so far, but I am working on learning SwiftUI and the related Apple technologies), I have a couple questions...
How have you marketed this so far? Word of mouth, social media, ads?
What shopping platform powers your website and what are the other channels that you have used in addition to the official website?
How are you tracking the usage data for your software?
Re: Tell HN: Me as solo developer – first year revenue revealed
#17Have you considered bundling your app into a general software subscription service like SetApp? It would potentially give you some decent recurring revenue.
SetApp is actually a pretty good deal for developers because it creates a recurring revenue stream for low effort, and if you use a lot of the apps available on SetApp, it's a decent deal for the users too.
Unfortunately, paying a low one time price for a lifetime license for software is completely unsustainable. It leaves developers with effectively 2 options if they want to continue to receive revenue: subscriptions or major version upgrades released periodically.
Re: Tell HN: Me as solo developer – first year revenue revealed
#18I kind of find it sad that you still need an app in 2023 for these features as most of these are built into Win10 for like 8 years now.
Re: Tell HN: Me as solo developer – first year revenue revealed
#19Have you considered bundling your app into a general software subscription service like SetApp? It would potentially give you some decent recurring revenue.
I'm not sure why there's so much hostility to this comment here. SetApp is actually a pretty good deal for developers because it creates a recurring revenue stream for low effort, and if you use a lot of the apps available on SetApp, it's a decent deal for the users too. Unfortunately, paying a low one time price for a lifetime license for software is completely unsustainable. It leaves developers with effectively 2…
Re: Tell HN: Me as solo developer – first year revenue revealed
#20Other people have mentioned pricing and $12 doesn't seem unreasonably low. Especially early on when you're building word of mouth. Long term maybe you could double it.
Opinionated Technical Notes:
Shake to hide, I wish it only acted on one screen (or a setting to enable that).
I have my dock setup vertically, it'd be nice if the previews were also arranged vertically.
Love that this just exists in my settings instead of adding a millionth app to my top nav.
Overall great work, congrats on the progress. It's exciting to build something people actually find useful and more importantly pay for. You just got yourself another customer.