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YOYOZO: How I made a Playdate game in 39 KiB

blog.gingerbeardman.com

31–40 of 64 posts

Re: YOYOZO: How I made a Playdate game in 39 KiB

#32

Just a friendly post about if you're after what the kids are calling an SBC device, you can get much better performing handhelds for a fraction of the price that support NES, SNES, PS1, etc. The Playdate is a niche.

They are cool consumption devices, and I have one myself. But the important thing, at least for me, is they don't run Playdate games. And they don't have any easy way for developers like myself to make a living making games for them. I wish they did because there are a heck of a lot of them out there! You're right that the Playdate is a niche, but it's a nice one that I can make a living working on.

Re: YOYOZO: How I made a Playdate game in 39 KiB

#33
post #29

Earlier quoted context omitted.

Interesting, because it was OK (as I typed it for submission) for a while and then ...changed... not just the capitalisation but also removing words and changing the units from 39KB to 39k. The original correct title is preserved in automated posts on social media at the moment it hit the top. Anyway, I think it's far too late for me to edit it now. :)

This is unfortunate. I find "39k" to be a lot less clear than "39KB" I first thought the title meant you had a strict budget of $39,000

Tell me about it! (also: I wish) the 39KB was describing file size.

Re: YOYOZO: How I made a Playdate game in 39 KiB

#35

Just a friendly post about if you're after what the kids are calling an SBC device, you can get much better performing handhelds for a fraction of the price that support NES, SNES, PS1, etc. The Playdate is a niche.

They are cool consumption devices, and I have one myself. But the important thing, at least for me, is they don't run Playdate games. And they don't have any easy way for developers like myself to make a living making games for them. I wish they did because there are a heck of a lot of them out there! You're right that the Playdate is a niche, but it's a nice one that I can make a living working on.

How much money can one make from selling a playdate game?

Re: YOYOZO: How I made a Playdate game in 39 KiB

#36

My playdate arrived a few weeks ago. Lots of good fun little games. A lot of the catalog games look nice, but most are just outside of the impulse purchase to me.

Understandable, and I hope one day to be able to offer a demo so people like you and I can make more informed purchasing decisions. To give you the developer point of view: after all is said and done (cuts/taxes/fees/fx/etc) I see just under half of the list price. I'm trying to make a living doing this (it's my one and only job) and I have no idea what price is "best" so I make a decision and have to stick with it.…

Mine would be $5

Re: YOYOZO: How I made a Playdate game in 39 KiB

#38
post #37

> If you don’t own a Playdate, well, what are you waiting for? A backlight, for one! It's not a cheap device and I don't generally play games in bright spaces, so I might as well sit this version out until they change their mind.

The screen technology that is used (Sharp Memory LCD) cannot be backlit—it's technically impossible because it's an opaque screen unlike most other type of LCDs which will let light through. It could be front lit, but then it would be further from the surface, so there would be a big trade-off. Personally, I think they made the right decision because as it is the screen looks like some sort of magical material from outer space.

Re: YOYOZO: How I made a Playdate game in 39 KiB

#39
post #35

Earlier quoted context omitted.

They are cool consumption devices, and I have one myself. But the important thing, at least for me, is they don't run Playdate games. And they don't have any easy way for developers like myself to make a living making games for them. I wish they did because there are a heck of a lot of them out there! You're right that the Playdate is a niche, but it's a nice one that I can make a living working on.

How much money can one make from selling a playdate game?

Of course, it depends. Here's one take: https://www.reddit.com/r/PlaydateConsole/comments/17p8pdp/co...

Re: YOYOZO: How I made a Playdate game in 39 KiB

#40
post #37

> If you don’t own a Playdate, well, what are you waiting for? A backlight, for one! It's not a cheap device and I don't generally play games in bright spaces, so I might as well sit this version out until they change their mind.

The screen technology that is used (Sharp Memory LCD) cannot be backlit—it's technically impossible because it's an opaque screen unlike most other type of LCDs which will let light through. It could be front lit, but then it would be further from the surface, so there would be a big trade-off. Personally, I think they made the right decision because as it is the screen looks like some sort of magical material from o…

I have a playdate but unfortunately rarely play it because without a backlight, I'm rarely in a situation where it's comfortable to play my playdate...
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