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YOYOZO: How I made a Playdate game in 39 KiB

blog.gingerbeardman.com

21–30 of 64 posts

Re: YOYOZO: How I made a Playdate game in 39 KiB

#21
It looks distantly related to the old CrystalQuest on the compact Mac, especially in the indirection between movement of the mouse (or whatever play date has) and the differential movement of the playing piece. In CrystalQuest, the mouse affected velocity, here it looks like a spring function.

Re: YOYOZO: How I made a Playdate game in 39 KiB

#22

> If you don’t own a Playdate, well, what are you waiting for? Waiting for Panic to actually support something longer than a millisecond. Panic is small time Google - you can’t trust anything they create to be supported. I would put a lot of money on them dropping PlayDate support before they fulfill any of their promises.

They already completed their first season and the play date itself is well made. For 229 including the cover I was quite pleased with it

Re: YOYOZO: How I made a Playdate game in 39 KiB

#23
post #11
post #5

> If you don’t own a Playdate, well, what are you waiting for? Waiting for them to start shipping to my country, actually :( They're shipping to three neighboring countries though.

It's also not clear if they're actually in stock. "Shipping Late 2023" it says.

I was in group five and got mine in mid august

Re: YOYOZO: How I made a Playdate game in 39 KiB

#24

It looks distantly related to the old CrystalQuest on the compact Mac, especially in the indirection between movement of the mouse (or whatever play date has) and the differential movement of the playing piece. In CrystalQuest, the mouse affected velocity, here it looks like a spring function.

You're the second person to mention that game! Somebody else mentioned it on social media. I'm a hardcore Macintosh software nut and simply have no idea why I've never played Crystal Quest. Maybe I thought it was Crystal Castles? No idea. Anyway, I watched some videos last night and I do see what you're saying. I can't wait to play Crystal Quest when I get back to my Macintosh Classic. :)

Re: YOYOZO: How I made a Playdate game in 39 KiB

#26

> If you don’t own a Playdate, well, what are you waiting for? Waiting for Panic to actually support something longer than a millisecond. Panic is small time Google - you can’t trust anything they create to be supported. I would put a lot of money on them dropping PlayDate support before they fulfill any of their promises.

Unfair, I think. Playdate has been out for over 18 months now, released April 2022, and is still available, selling and shipping. There are over 400 games available, 100 of which are on the official Catalog store. The device and infrastructure has been in development for over a decade at this point.

Re: YOYOZO: How I made a Playdate game in 39 KiB

#29

Earlier quoted context omitted.

Hacker News submissions automatically title case all-caps and sometimes all-lowercase in submissions by default, particularly if it's the first word in the title (e.g. when you submit a post about the graphics library ggplot2, HN corrects it to "Ggplot2" which is definitely wrong: https://hn.algolia.com/?q=ggplot2 ) A workaround is to edit the title after submitting it, which will not be automatically be corrected.

Interesting, because it was OK (as I typed it for submission) for a while and then ...changed... not just the capitalisation but also removing words and changing the units from 39KB to 39k. The original correct title is preserved in automated posts on social media at the moment it hit the top. Anyway, I think it's far too late for me to edit it now. :)

This is unfortunate. I find "39k" to be a lot less clear than "39KB"

I first thought the title meant you had a strict budget of $39,000

Re: YOYOZO: How I made a Playdate game in 39 KiB

#30

My playdate arrived a few weeks ago. Lots of good fun little games. A lot of the catalog games look nice, but most are just outside of the impulse purchase to me.

Understandable, and I hope one day to be able to offer a demo so people like you and I can make more informed purchasing decisions. To give you the developer point of view: after all is said and done (cuts/taxes/fees/fx/etc) I see just under half of the list price. I'm trying to make a living doing this (it's my one and only job) and I have no idea what price is "best" so I make a decision and have to stick with it. If I may ask, what is the impulse purchase price limit for you?
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