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YOYOZO: How I made a Playdate game in 39 KiB

blog.gingerbeardman.com

11–20 of 64 posts

Re: YOYOZO: How I made a Playdate game in 39 KiB

#11
post #5

> If you don’t own a Playdate, well, what are you waiting for? Waiting for them to start shipping to my country, actually :( They're shipping to three neighboring countries though.

It's also not clear if they're actually in stock. "Shipping Late 2023" it says.

Re: YOYOZO: How I made a Playdate game in 39 KiB

#12
post #6
post #4

gosh seeing the gameplay unlocked an ancient memory ( read: 2007 ) of playing an indie game called xWUNG that had the same yoyo-ing effect. https://www.tigsource.com/2007/09/24/xwung/ https://www.mobygames.com/game/30068/xwung/

Oh, nice! I'd not heard of that one, but judging by the first TIGSource link xWUNG takes inspiration from the same game I did: Japanese cult classic Pendulumania (2000, CANO-Lab) https://www.mobygames.com/game/17800/pendulumania/ with both of those being mouse controlled. One of the challenges I had to "solve" was how to move from analog to digital control.

awesome to get a little bit of insight :) thank you!

Re: YOYOZO: How I made a Playdate game in 39 KiB

#13
post #10

I'm loving everything I see about the Playdate. This is how gaming should "feel". Keep up the good work.

You might also enjoy PICO-8, a virtual console in glorious 128x128 16-color graphics, with bleepy sounds, and chiptune music. The community is lovely and pretty active.

I've dabbled in PICO-8! Great fun. A small claim to fame there—I was its first public user: https://www.lexaloffle.com/bbs/?uid=6

Re: YOYOZO: How I made a Playdate game in 39 KiB

#14
post #8

Just a friendly note to the editors to mention that the game title is YOYOZO, all caps. The reason is aesthetics: it visually echoes the audible repetition you get when saying the word. A single capital Y and lowercase rest of the word ...just doesn't hit the same way. Fun fact: YOYOZO is a word I invented, a portmanteau of the words yo-yo (as in the toy) and yozora (a Japanese word meaning "night sky"). So new I got…

Hacker News submissions automatically title case all-caps and sometimes all-lowercase in submissions by default, particularly if it's the first word in the title (e.g. when you submit a post about the graphics library ggplot2, HN corrects it to "Ggplot2" which is definitely wrong: https://hn.algolia.com/?q=ggplot2)

A workaround is to edit the title after submitting it, which will not be automatically be corrected.

Re: YOYOZO: How I made a Playdate game in 39 KiB

#15
post #11
post #5

> If you don’t own a Playdate, well, what are you waiting for? Waiting for them to start shipping to my country, actually :( They're shipping to three neighboring countries though.

It's also not clear if they're actually in stock. "Shipping Late 2023" it says.

IIRC they ship in batches, and the current batch are receiving their shipping notifications right now.

Re: YOYOZO: How I made a Playdate game in 39 KiB

#16
post #8

Just a friendly note to the editors to mention that the game title is YOYOZO, all caps. The reason is aesthetics: it visually echoes the audible repetition you get when saying the word. A single capital Y and lowercase rest of the word ...just doesn't hit the same way. Fun fact: YOYOZO is a word I invented, a portmanteau of the words yo-yo (as in the toy) and yozora (a Japanese word meaning "night sky"). So new I got…

Hacker News submissions automatically title case all-caps and sometimes all-lowercase in submissions by default, particularly if it's the first word in the title (e.g. when you submit a post about the graphics library ggplot2, HN corrects it to "Ggplot2" which is definitely wrong: https://hn.algolia.com/?q=ggplot2 ) A workaround is to edit the title after submitting it, which will not be automatically be corrected.

Interesting, because it was OK (as I typed it for submission) for a while and then ...changed... not just the capitalisation but also removing words and changing the units from 39KB to 39k. The original correct title is preserved in automated posts on social media at the moment it hit the top. Anyway, I think it's far too late for me to edit it now. :)

Re: YOYOZO: How I made a Playdate game in 39 KiB

#20
> If you don’t own a Playdate, well, what are you waiting for?

Waiting for Panic to actually support something longer than a millisecond. Panic is small time Google - you can’t trust anything they create to be supported.

I would put a lot of money on them dropping PlayDate support before they fulfill any of their promises.

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