YOYOZO: How I made a Playdate game in 39 KiB
blog.gingerbeardman.com
YOYOZO: How I made a Playdate game in 39 KiB
1–10 of 64 posts
Re: YOYOZO: How I made a Playdate game in 39 KiB
#2Re: YOYOZO: How I made a Playdate game in 39 KiB
#3Re: YOYOZO: How I made a Playdate game in 39 KiB
#4Re: YOYOZO: How I made a Playdate game in 39 KiB
#5Waiting for them to start shipping to my country, actually :( They're shipping to three neighboring countries though.
Re: YOYOZO: How I made a Playdate game in 39 KiB
#6gosh seeing the gameplay unlocked an ancient memory ( read: 2007 ) of playing an indie game called xWUNG that had the same yoyo-ing effect. https://www.tigsource.com/2007/09/24/xwung/ https://www.mobygames.com/game/30068/xwung/
Re: YOYOZO: How I made a Playdate game in 39 KiB
#7I'm loving everything I see about the Playdate. This is how gaming should "feel". Keep up the good work.
Re: YOYOZO: How I made a Playdate game in 39 KiB
#8Fun fact: YOYOZO is a word I invented, a portmanteau of the words yo-yo (as in the toy) and yozora (a Japanese word meaning "night sky"). So new I got the hash tag all to myself on social media. Almost a Googlewhack!? Cheers!
Re: YOYOZO: How I made a Playdate game in 39 KiB
#9As a Yoyo enthusiast, you got my curiosity and it looks quite fun !
Re: YOYOZO: How I made a Playdate game in 39 KiB
#10I'm loving everything I see about the Playdate. This is how gaming should "feel". Keep up the good work.