Earlier quoted context omitted.
Text, audio, and bitmapped images are data. Numbers and tokens. A 3D scene is vastly more complex, and the way you consume it is tangential to the rendering of it we use to interpret. It is a collection of arbitrary data structures. We’ll need a new approach for this kind of problem
> Text, audio, and bitmapped images are data. Numbers and tokens. > A 3D scene is vastly more complex 3D scenes, in fact, are also data, numbers and tokens. (Well, numbers, but so are tokens.)
Not at all the same as fixed sized arrays representing images.