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Super Mario RPG is an endearing, perplexing relic

polygon.com

31–40 of 119 posts

Re: Super Mario RPG is an endearing, perplexing relic

#31

SMRPG has an interesting place in my life. I got it when I was 12, and it sort of kickstarted my "online life". I started posting on the SMRPG GameFAQs message board, which was sort of my introduction to the internet. I made a lot of online friends there, some of whom I would stay up for hours and hours chatting with on AIM. One of those, I stayed friends with for about 15 years, until he disappeared one day. Sometim…

So...Which Final Fantasy is Culex from?

Re: Super Mario RPG is an endearing, perplexing relic

#32

SMRPG has an interesting place in my life. I got it when I was 12, and it sort of kickstarted my "online life". I started posting on the SMRPG GameFAQs message board, which was sort of my introduction to the internet. I made a lot of online friends there, some of whom I would stay up for hours and hours chatting with on AIM. One of those, I stayed friends with for about 15 years, until he disappeared one day. Sometim…

So...Which Final Fantasy is Culex from?

4!

Edit: looks like I was wrong. I genuinely believed this for 26 years.

Re: Super Mario RPG is an endearing, perplexing relic

#33

Earlier quoted context omitted.

I tried playing through multiple times throughout my childhood and could never finish it. Finished Final Fantasy III/VI. Beat Chrono Trigger multiple times. SMRPG never did it for me.

Funny, I actually also started it many times, always liked it quite a bit, but never played to completion. I think I was just not drawn to it in the same way I was to, say, Chrono Trigger or Final Fantasy VI (or Super Metroid, which is not an RPG but is contemporary...) all of which I've replayed to oblivion, even on my mobile, even to this day.

Yeah I feel the exact same! I grew up in the 3D era of gaming (my first home console was an N64) but I find SNES games very easy to go back to. I purchased a SNES Classic and I don't use it often, but I love the feeling of playing on a TV with a real (replica) SNES controller.

So why doesn't Super Mario RPG feel as good? Not sure. Could be the isometric faux-3D graphics haven't aged well (and make platforming a chore), so the remake would solve that to some degree. I think it's something deeper though. It's fun, but everything is so... trifling? It's fun but it feels like a snack.

Re: Super Mario RPG is an endearing, perplexing relic

#34

SMRPG has an interesting place in my life. I got it when I was 12, and it sort of kickstarted my "online life". I started posting on the SMRPG GameFAQs message board, which was sort of my introduction to the internet. I made a lot of online friends there, some of whom I would stay up for hours and hours chatting with on AIM. One of those, I stayed friends with for about 15 years, until he disappeared one day. Sometim…

So...Which Final Fantasy is Culex from?

Culex exists in a superposition, being present in both all Final Fantasy games and none, at the same time

Re: Super Mario RPG is an endearing, perplexing relic

#35
i take issue with calling it a relic. i dont know why every game needs to be the same. like sure, there are modern rpgs and this is not a straight copy of divinity original sin (most modern tbrpg i have played) but its battles are not worse, just different, with less tactical options like positioning and a strong emphasis on timing. the rest of the games structure is pretty similar although i am sure mario rpg is strictly linear whereas DOS has some choice. turn based rpg's dont change very much it seems.

it reminded me a lot of the original pokemon games. which i did also enjoy back in the day.

Re: Super Mario RPG is an endearing, perplexing relic

#36

Mario RPG might possibly be my favorite video game of all time. I grew up pretty poor and really wanted an N64 for Christmas. We couldn’t afford it at the time so I found an alternative - I remember being sad about it, but I found a used copy of Mario RPG for something like $30, this was at the end of 1996. When I sat down with it it’s like something clicked. I didn’t get the N64 for another year but it didn’t matter…

For what it's worth, the remake is faithful and careful. The menu even allows you to restore the original music (though I think the updates are awesome).

Re: Super Mario RPG is an endearing, perplexing relic

#37
post #23

This is one of my favorite JRPGs. I played it as a kid and it was right up there with the greats for me. If you liked Chrono Trigger, etc, play this. With that said, I am so sick of remakes. When I first heard a 2023 Super Mario RPG was coming out I was so excited that we'd get an actual 2023 SMRPG. Not a remake. Everything is a remake nowadays. I have zero, absolutely zero desire to replay a game I beat when I was 1…

FF7 is not a remake in traditional sense, is all I can say without spoilers and will diverge more and more as the other parts come out.

Re: Super Mario RPG is an endearing, perplexing relic

#40

After Final Fantasy III/VI, Chrono Trigger, Secrets of Mana, Illusions of Gaia, Super Mario RPG, etc.. The golden age of RPG's was the release of the playstation. The combination of mechanics that had been refined into the richer world of cd quality audio, voice dialog, visual improvements to 3D worlds and CGI sequences. Final Fantasy VII, VIII, IX, Chrono Cross, Breath of Fire, Arc the Lad, Tales of Destiny, Grandia…

Yet the article claims

> Or it did in 1996, anyway. As great as they are, one quality that mid-’90s Square games do not share with Nintendo’s work of the same era is timelessness.

They're timeless in my heart. I guess I kind of see the point: Super Mario World is easier to show to a modern audience than FF6... But they are iconic and durable and still fun to play.

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