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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

zero-k.info

91–100 of 147 posts

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#91

Would I need a fairly powerful machine to run this? I can run Starcraft 2, is that enough? I've toyed with Total Annihilation, but the graphics were too old, even for Brood War fan such as myself.

If you can run SC2 you prolly can run ZK. It does uses nearly all of the 4 Gb specified in the minimal requirements, though. But if you are at minimal specs, don't think about engaging into the popular 16vs16 battles.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#92
post #57
post #7

Is Zero-k still popular now that its cousin https://www.beyondallreason.info has matured ?

BAR is more similar to the original Total Annihilation (and successors like Supreme Commander). It's a lot of similar units (e.g. tanks) with subtle variations, multiple tiers, with a focus on out-numbering your opponent. Zero-K went a different route. They simplified the economy (metal cost = energy cost) but added a whole lot of mechanics like overdrive grids and made every unit unique. There is a lot of variety wi…

> unit-throwers

Was the BAR peewee-launching gun inspired by Zero-K ?

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#93

I hadn’t heard of this before, and was excited that a new RTS was being announced, given that RTSes seem like a fading genre. Of course it’s just a link to an older game. I guess the days of the RTS really are behind us. :(

Stormgate is one of the recent promising titles.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#94
post #7

Is Zero-k still popular now that its cousin https://www.beyondallreason.info has matured ?

Not as much as BAR. I do prefer Zero-K though, it has a much less degenerate economy (no exponential growth) and actual unit AI.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#95
post #78

The strange thing I cannot play war games any more. Not after Russia invaded Ukraine. War now seems Really Evil and playing with it doesn't seem appropriate. I wonder does anyone else feel like that?

Such a strange thing to say. Are you saying war did not exist before Russia-Ukraine war?

Iraq, Afghanistan, Libya, Syria...US instigated wars aren't evil enough for you?

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#96

Earlier quoted context omitted.

It basically came out a few years before SC2, being even less graphically demanding. (At which point my own PC with a GeForce 4 which, for comparison to today, had either 0.064 or 0.128 Go of VRAM, would struggle to run it.) Some graphic improvements have happened since then of course, and the requirements are now somewhat higher. Now the issue is that it doesn't have the unit caps that SC2 does, and the number of pl…

Are there any popular 4vs4 games? I will first start versus AI, then take it from there. Not really a competitive player anymore. Playing Brood War kinda makes you dislike multiplayer RTS after a while, haha.

You might have to advertise for them in chat / forums.

All games : http://zero-k.info/Battles

All games with 8 players (though not only 4vs4) : http://zero-k.info/Battles?Title=&Map=&PlayersFrom=8&Players...

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#97

As someone who still watches the Korean Broodwar scene, how are the mechanics in this game? Is there micro? Or is it more sc2 style where you put all your units in a single control group and then death ball them into the other death ball?

Not heavy micro I'd say, but death balls won't work very well normally, the composition of your ball matters a lot, as does how you position it.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#98

I hadn’t heard of this before, and was excited that a new RTS was being announced, given that RTSes seem like a fading genre. Of course it’s just a link to an older game. I guess the days of the RTS really are behind us. :(

I'd still recommend it though, it's very fun.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#100
post #78

The strange thing I cannot play war games any more. Not after Russia invaded Ukraine. War now seems Really Evil and playing with it doesn't seem appropriate. I wonder does anyone else feel like that?

Why Russia / Ukraine? There is nothing particularly notable about this conflict compared to others. War has always been war.
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