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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

zero-k.info

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Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#31

Earlier quoted context omitted.

It's pretty much the inverse : http://zero-k.info/Forum/Thread/29067 BAR used to stand for "Balanced Annihilation Reloaded" - so it's sticking very close to TA, while Zero-K has been experimenting much more freely with what is possible in the Spring/Recoil engine. It's also probably a factor that BAR has spent a decade in development hell (under a different team than now ?), so it just didn't have the velocity to for…

Eh, no? Zero-k was there first, and gathered vital info. The original setup for spring rollout of games was thoroughly inadequat to supporting large number of gamers. Fuck, the first lobby server wrote match infos into a freaking textfile. The first indicator of that popped up, when valve ended greenlight, and just greenlit all the things. Which propped Evolution RTS upon the steam front page for half a day, flooding…

I don't think it's much about the timeline but more about the feel of being close to TA. In which case BAR indeed is closest to a some sort of TA-sense while Zero-K is more unique (and that's great!).

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#32

Earlier quoted context omitted.

It's pretty much the inverse : http://zero-k.info/Forum/Thread/29067 BAR used to stand for "Balanced Annihilation Reloaded" - so it's sticking very close to TA, while Zero-K has been experimenting much more freely with what is possible in the Spring/Recoil engine. It's also probably a factor that BAR has spent a decade in development hell (under a different team than now ?), so it just didn't have the velocity to for…

Eh, no? Zero-k was there first, and gathered vital info. The original setup for spring rollout of games was thoroughly inadequat to supporting large number of gamers. Fuck, the first lobby server wrote match infos into a freaking textfile. The first indicator of that popped up, when valve ended greenlight, and just greenlit all the things. Which propped Evolution RTS upon the steam front page for half a day, flooding…

How does it contradict what I said ?

I disagreed about «BAR is more of a unique game (for better or worse), while ZeroK is much closer to an HD remake of Total Annihilation.»

P.S.: You might also be mistaken about EvoRTS' Steam release being specifically behind the motivation of Zero-K splitting up, since according to lead ZK dev the second at least partially predates the first ?

http://zero-k.info/Forum/Post/236480#236480

> 2012(ish): Zero-K splits off to its own infrastructure after disagreement with infrastructure developers. From my perspective they were very stubborn regarding extending the protocol to allow for new stuff (Eg matchmacking, more advanced planetwars) and would make sudden changes that broke our autohosts.

> 2013-2014: Evolution RTS is greenlit on Steam and released in 2014. I don't think Steam was on my radar at the time, but now it looked like a possibility. Looking back at the dates we actually put up a greenlight campaign five days after the Evolution RTS release.

(Lobby interface issues being another thing, but then IIRC EvoRTS had already tried to improve on this before release, though not successfully enough ?)

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#33

Earlier quoted context omitted.

Eh, the engine was a accident. It started out as a 3d-viewer, capable of replaying ta games by the svedish yankspankers (clan sy). What started out as a viewer, escalated into a 106.0 version long engine, providing a war that consumes planets, each side with only one final wish - Total Annhilation at Zero-k, beyond all reason. Naw, the community comes and goes ebbs and flows. Its mostly on recoil discord, some are st…

> svedish yankspankers Presuming that the main code contributions also come from the Swedish scene I'm not entirely surprised that this happened. It sort of fits my impression of the gamer/programmer culture here (although I can't quite express why)

3 months of night, either tinker, drinker or metal guy torching towns church(thinker).

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#36

I wish people were slightly more up front about their games being Spring Engine mods.

From https://github.com/ZeroK-RTS/Zero-K/:

> About > > Open source RTS game running on the Spring engine

In the place where code is present, things pertaining to code are present. You don't need to throw technical details to potential players at your front page.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#38
post #18

Custom games? :D I miss playing "tree tag" on Warcraft3 Battle.net

These types of RTSs are way less "arcadey" than Warcraft 3 or Starcraft, so I don't think supporting custom games is on the devs radar.

What you're usually after in these games are huge battles on massive worlds with thousands of explosions leaving craters and debris everywhere.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#39
post #4

linux support but no macos support? Aww

Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X.

Noise about macOS died down back in 2018, and seems the linux port is riddled with bugs. This project is basically dead in the water.
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