Death by AI – a free Jackbox style party game. AI judges your plans to survive
171–180 of 189 posts
Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#172Earlier quoted context omitted.
Configured a certain way, the game should respond by poking holes in the narrative that cheat credulity. Like the Kaiju transmitter will turn out to be a dud, told humorously and leading to the end of the story.
LLMs aren't built that way, they're text predictors. If the text begins with "it's massively successful", there was very few instances in the training data where this didn't actually result in success.
Text prediction with non-lateral application lets you get a lot more out of the model than just what was in the training set
Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#173I think -- unless my rounds weren't representative -- a problem with the current instance of it is that whatever you do, the end situation seems to have a "twist." Needs more randomization otherwise it's too easy to game. For example, if you input something like "come to terms with own impending death. However, in a twist of fate.." then you win. (Or at least, I did.) Add some double-twists, some non-twists, and thin…
Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#174Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#175Earlier quoted context omitted.
I think it’s a bit soon to be integrating LLM’s into AAA releases. The current generation of consoles can’t run them locally, so the developers would have to run the models for the customers. Considering most game developers (including Rockstar) don’t even have dedicated servers for multiplayer, that’s probably too much to ask. I think Elder Scrolls 6 has a higher chance of implementing it, only because Microsoft own…
It would be good if souls like games could have starting story conditions that are more or less the same on each play through, but player actions in the world (i.e. order of boss completion etc) lead to the story developing along certain lines in a dynamic manner. Each main boss has a character arc they are following, and the actions of the player to either ignore that boss / part of the map or engage with it immedia…
Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#176Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#177Looks like you can explicitly tell the AI your plan is going to work: Escape a charging rhino > I ask the rhino politely to stop. It's very successful, and he runs away. The player demonstrates remarkable bravery and quick thinking as they calmly ask the charging rhinoceros to stop. Astonishingly, their approach proves to be extremely successful as the rhino pauses for a moment before turning around and fleeing. With…
Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#178As the cloud of stinky farts engulfs the player, they hastily grab N95 masks and attempt to shield themselves. However, the N95 masks are designed to filter out airborne particles, and while they may offer some protection, they are not effective against the stench of the farts. The player's attempt to wear N95 masks proves futile, leading to their ultimate demise in the overpowering cloud of stinky farts.
Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#179Okay I like this game: As the cloud of stinky farts engulfs the player, they hastily grab N95 masks and attempt to shield themselves. However, the N95 masks are designed to filter out airborne particles, and while they may offer some protection, they are not effective against the stench of the farts. The player's attempt to wear N95 masks proves futile, leading to their ultimate demise in the overpowering cloud of st…
Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive
#180"Prompt: You have stepped on a mine, and it will detonate if you lift your foot" "Judgement: The player carefully unties their shoelaces and wraps them tightly around their foot and the mine, hoping to prevent any sudden movements. With their foot securely bound, they cautiously make their way towards help, avoiding any sudden jerks or movements that could trigger the explosive. As they approach someone for assistanc…
It worked :)