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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

zero-k.info

21–30 of 147 posts

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#21
post #18

Custom games? :D I miss playing "tree tag" on Warcraft3 Battle.net

Kind of : https://www.youtube.com/watch?v=gr3RVDMJsEY

Though in WC3 (and SC1/SC2) IMHO this was enabled by a very easy to use «map» editor, combined with a tremendous popularity of the base game.

So if even, in theory, you can do even more (libre software), in practice what you see is not as ebulliently diverse.

You can also compare it to the Spring lobby games - Zero-K has improved on the presentation, but something has been lost by not being able to easily fork the game yourself, build on it, and then just put up whatever the resulting mess is, start a game, and it being listed in the list of games :

https://www.youtube.com/watch?v=B8by5C6dJDA

Including «Com Shooter» FPS using the built-in «possess unit and use FPS controls» showcased here : https://youtu.be/MpKqQxTURik?t=107

Which shows another tension in game development : more recent Spring-Recoil games disable that feature outright, because of the balance headaches it causes, and potential modders can't use what they are not aware exists !

But modding scene does exist in ZK : http://zero-k.info/Mods

(In addition to the game setup itself being typically WAY more open than what you find in other RTS.)

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#22
post #8
post #7

Is Zero-k still popular now that its cousin https://www.beyondallreason.info has matured ?

Wasn't aware there's a successor. Screenshots make it seem very similar. Anyone played it?

BAR has a small but active community, they also run tournaments. In terms of gameplay, it is superficially similar to Total Annihilation but much more polished. The UI and unit control mechanics are a masterpiece in their own right. A lot of what makes a strategy game "fun" is the feeling that you are actually in control of your army, and that your decisions matter. BAR delivers that better than any other strategy game, in my opinion. You can control large armies of tiny units without feeling overwhelmed by micro, and still have the option for individual-unit controls when you need them. Give it a try!

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#23
post #9

Earlier quoted context omitted.

They are similar but different. BAR is more of a unique game (for better or worse), while ZeroK is much closer to an HD remake of Total Annihilation.

It's pretty much the inverse : http://zero-k.info/Forum/Thread/29067 BAR used to stand for "Balanced Annihilation Reloaded" - so it's sticking very close to TA, while Zero-K has been experimenting much more freely with what is possible in the Spring/Recoil engine. It's also probably a factor that BAR has spent a decade in development hell (under a different team than now ?), so it just didn't have the velocity to for…

Eh, no? Zero-k was there first, and gathered vital info. The original setup for spring rollout of games was thoroughly inadequat to supporting large number of gamers. Fuck, the first lobby server wrote match infos into a freaking textfile.

The first indicator of that popped up, when valve ended greenlight, and just greenlit all the things. Which propped Evolution RTS upon the steam front page for half a day, flooding the original lobby system and showing how inadequat the whole ecosystem was for that. The original Evo dev Forb learned from the whole mess after he returned from his day job.

Zero-k then learned the lessons, developed a ingui lobby, started the whole matchmaking and better server deployment, detached from the whole "one central server" thing of the spring eco system.

BAR did some graphical overhaul, with Floris, Beherith, Sprung and the whole original crew supported by new faces like Teifion and on and on. They optimized the Spring engine into a new version- more tailored to BARs needs and reworked alot of the stuff.

Its gpl open source, so the project order and who invented what is pretty flowy.. everybody copies from everybody, one progress is everyones progress..

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#24

Earlier quoted context omitted.

Not really a successor, but as the poster above said, a cousin. This lineage of open-source games started from Total Annihilation, which had a lot of mods that ran into engine limitations. This resulted in a bunch of enterprising open-sourced devs to develop a compatible engine, without those limitations. This engine (Spring Engine) has then evolved into something much more impressive and capable. Zero-K was implemen…

Eh, the engine was a accident. It started out as a 3d-viewer, capable of replaying ta games by the svedish yankspankers (clan sy). What started out as a viewer, escalated into a 106.0 version long engine, providing a war that consumes planets, each side with only one final wish - Total Annhilation at Zero-k, beyond all reason. Naw, the community comes and goes ebbs and flows. Its mostly on recoil discord, some are st…

> svedish yankspankers

Presuming that the main code contributions also come from the Swedish scene I'm not entirely surprised that this happened. It sort of fits my impression of the gamer/programmer culture here (although I can't quite express why)

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#30
post #3

linux support but no macos support? Aww

Can you build from scratch?

Games have their own distribution method, but you can download the source and the engine will handle it. In ZeroKs case (https://github.com/ZeroK-RTS/Zero-K/).

The most straightforward method to compile the engine reliably I'd say is with the docker container: https://github.com/beyond-all-reason/spring/wiki/SpringRTS-B...

Edit: spelling,links

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