AI: "Your elderly next door neighbour is hellbent on killing you" User: "I calm him down and we become best friends"
I wonder if it would be possible to instruct the AI to bypass this some how.
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AI: "Your elderly next door neighbour is hellbent on killing you" User: "I calm him down and we become best friends"
I wonder if it would be possible to instruct the AI to bypass this some how.
"Prompt: You have stepped on a mine, and it will detonate if you lift your foot" "Judgement: The player carefully unties their shoelaces and wraps them tightly around their foot and the mine, hoping to prevent any sudden movements. With their foot securely bound, they cautiously make their way towards help, avoiding any sudden jerks or movements that could trigger the explosive. As they approach someone for assistanc…
"Prompt: You have stepped on a mine, and it will detonate if you lift your foot" "Judgement: The player carefully unties their shoelaces and wraps them tightly around their foot and the mine, hoping to prevent any sudden movements. With their foot securely bound, they cautiously make their way towards help, avoiding any sudden jerks or movements that could trigger the explosive. As they approach someone for assistanc…
Prompt: You forgot how to breathe
Despite X's attempt to breathe, the autonomous and unconscious neural network fails to respond, leaving him unable to restore his breath. As time passes, X's oxygen levels plummet, and his body gradually succumbs to the lack of oxygen. With no alternatives available to regain their ability to breathe, David sadly succumbs to the situation.
I should have said I would lost consciousness before and that the autonomous would have taken over and maybe I would not have died.
You can survive any scenario by basically telling the AI that you survive. AI: "Your elderly next door neighbour is hellbent on killing you" User: "I calm him down and we become best friends" I wonder if it would be possible to instruct the AI to bypass this some how.
I would guess that overall not a lot of effort went into tuning the prompt, which is reasonable as that can still be tuned later.
"Prompt: You have stepped on a mine, and it will detonate if you lift your foot" "Judgement: The player carefully unties their shoelaces and wraps them tightly around their foot and the mine, hoping to prevent any sudden movements. With their foot securely bound, they cautiously make their way towards help, avoiding any sudden jerks or movements that could trigger the explosive. As they approach someone for assistanc…
All plots lead to action. There can be happy ends, there can be crappy ends, but end it must. And a guy limping with a mine at his foot sounds like a dark comedy.Turn your story into a trope and it blows you up.
Is it possible to play alone? I don't have a friend available just now. How easy is to cheat and gain points adding "carefully" in the middle of a sentence so the AI thinks you are thinking the plan carefully?
I played four games; in each scenario I chose to "lie down and accept death". The only one I didn't survive was when I forgot how to breathe. Seems like the AI has a bit of a savior complex :)
If I magically had my way. I’d allow twice as long responses and the ability to turn all the (absolutely charming and silly) 3D off.
To make the game more fun, think about letting the scenarios mess with each other. Right now, they kinda just happen on their own. But imagine if one user's scenario could throw a curveball into the next person's situation. Like, you can try to mess up someone else's plans. It's a party game, after all. That could add a cool and funny twist to keep things interesting.