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Meta's head of augmented reality software stepping down

reuters.com

11–20 of 78 posts

Re: Meta's head of augmented reality software stepping down

#12
post #10

Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…

Does this include the newest headset? That one looked pretty good feature wise.

Yes its still the underlying software thats terrible.

It's an almost straight port of normal android into the headset which is at least familiar but they've really not made any progress in making it more VR and comfortable over time. Lots of small tweaking of whats probably not a great overall fit for VR.

For a direct example look at the room boundary system and setup.

Even with the new depth sensor and the color passthrough, it fails to figure out whether a table is a surface or a pillow of polygons, it fails to set reasonable wall boundaries (and then the ui is awful for addressing that) and then it nags and irritates people with those failures and misunderstandings.

Last I checked, the room software still only stores one room in your house. If you go to your kitchen for your coffee... remake the room boundary over again.

This is very fundamental for any AR to be built on and its terrible and unreliable.

Edit- also, last I checked, if you turn off boundary nagging with the devtools you cannot use the passthrough mode whatsoever.

Re: Meta's head of augmented reality software stepping down

#13
post #10

Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…

Does this include the newest headset? That one looked pretty good feature wise.

many features != good experience

Re: Meta's head of augmented reality software stepping down

#16
post #10

Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…

Does this include the newest headset? That one looked pretty good feature wise.

The tech that works in it is still Qualcomm.

The UI is going to be the same that the other quest headsets have

Re: Meta's head of augmented reality software stepping down

#17
post #10

Earlier quoted context omitted.

Does this include the newest headset? That one looked pretty good feature wise.

Yes its still the underlying software thats terrible. It's an almost straight port of normal android into the headset which is at least familiar but they've really not made any progress in making it more VR and comfortable over time. Lots of small tweaking of whats probably not a great overall fit for VR. For a direct example look at the room boundary system and setup. Even with the new depth sensor and the color pas…

This is the head of AR software that's stepping down, as well, which doesn't even do SLAM or DFS afaik. They just chucked the custom silicon team out in September. I wonder if we'll ever see their mostly functional AR headset vs. Raybans with cameras.

Re: Meta's head of augmented reality software stepping down

#18
post #10

Earlier quoted context omitted.

Does this include the newest headset? That one looked pretty good feature wise.

Yes its still the underlying software thats terrible. It's an almost straight port of normal android into the headset which is at least familiar but they've really not made any progress in making it more VR and comfortable over time. Lots of small tweaking of whats probably not a great overall fit for VR. For a direct example look at the room boundary system and setup. Even with the new depth sensor and the color pas…

It's flawed, but have you tried the competition?
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