>To be sure, there were Americans who found all of the barriers to entry into these deeply foreign worlds to be more bracing than intimidating, who took on the challenge of meeting the games on their own terms, often emerging with a lifelong passion for all things Japanese. At this stage, though, they were the distinct minority. In Japan and the United States alike, the conventional wisdom through the mid-1990s was t…
A decade before Pokemon existed, I went to see the movie The Wizard, a Fred Savage vehicle that was basically a 2 hour Nintendo commercial. And in the lobby of the theater as I was leaving, there was a booth selling subscriptions for the brand-new Nintendo Power magazine. The first issue came with a free copy of Dragon Warrior for the NES. So Nintendo was willing to bet big on JRPGs long before Pokemon came out.
Putting the "J" in the RPG, Part 1: Dorakue
61–70 of 92 posts
Re: Putting the "J" in the RPG, Part 1: Dorakue
#62Go play Star Ocean, Chrono Trigger, FFVI, Earthbound, G.O.D. Mezame yo and Pokémon Crystal (an enhanced one), or some good Pokémon Red/Firered romhack. With these you played most of the tropes of the genre.
And yet there's still so much more... tactics rpgs like Final Fantasy Tactics or Disgaea, dungeon rpgs like Etrian Odyssey or Labyrinth of Touhou, or action rpgs like Seiken Densetsu 3 or Nier Automata. Always debatable where "JRPG" ends and some other genre begins, of course, but the great part of the genre is how widely varied things can be.
Some of the developers are very sensitive about this term. Recently for FFXVI the director went on a press tour talking about he made it Western by making the dev team watch Game of Thrones and in one interview essentially said JRPG is a slur invented by Western games journalists. Some of whom definitely spent the 2000s saying all Japanese games were impenetrably wacky anime bullshit.
Re: Putting the "J" in the RPG, Part 1: Dorakue
#63Because the draw is the challenge and the decision making. One could certainly describe bowling as "throwing a ball down the same lane repeatedly", but that's missing the point.
Re: Putting the "J" in the RPG, Part 1: Dorakue
#64I still feel Final Fantasy 6 was the best JRPG of the retro era. At the time it had heavy themes you wouldn’t expect a child to grapple with: the ideas that the good guys can just straight up lose and having to live with the consequences, characters whose arcs may never truly be redeemed (because they can fucking die ), and even complex issues like the passing of loved ones, committing suicide when all hope is lost,…
FF6 is specifically designed like an opera. It's European, fast paced, has a lot of classical music, comic moments, romance, gore, etc. That's not quite the same thing as an art film or Earthbound-inspired indie game about depression.
And the villain is a magical clown.
Re: Putting the "J" in the RPG, Part 1: Dorakue
#65I do believe FF6 is probably the greatest JRPG ever made, but I also think the most emotionally charged moment in the FF franchise happened in FF4. Palom and Porom.
Re: Putting the "J" in the RPG, Part 1: Dorakue
#66> Before that scene in Final Fantasy VII, Hironobu Sakaguchi served up a shocker of equal magnitude in Final Fantasy VI. Halfway through the game, the bad guys win despite your best efforts and the world effectively ends, leaving your party wandering through a post-apocalyptic World of Ruin like the characters in a Harlan Ellison story. The effect this had on some players’ emotions could verge on traumatizing — heady…
Re: Putting the "J" in the RPG, Part 1: Dorakue
#67I remember when it was "console style rpg" and "pc style rpg". It just so happens that "pc style rpg" games started getting released on consoles too, and somehow took over the RPG label.
Re: Putting the "J" in the RPG, Part 1: Dorakue
#68I remember when it was "console style rpg" and "pc style rpg". It just so happens that "pc style rpg" games started getting released on consoles too, and somehow took over the RPG label.
Those are some especially confusing labels since the classic subgenre called "CRPG" correlates to "pc style rpg" as opposed to "console style rpg"
Re: Putting the "J" in the RPG, Part 1: Dorakue
#69Earlier quoted context omitted.
When I was about 9/10, my grandfather put ZSNES on my computer, along with ROMs for most SNES games ever made. ZSNES gave me some of the best memories of my childhood. The coolest bit was that he had soldered a real SNES controller so that it worked with those old-school trapezoid 9-pin keyboard input things. I still think that is pure magic, to this day.
Probably the old "game port." That's cool. My experience was definitely more in the "use the A, S, Z, and X keys for the face buttons" realm.
Game port had more pins.
Re: Putting the "J" in the RPG, Part 1: Dorakue
#70Earlier quoted context omitted.
I could never put my finger on what made that game so compelling. The game's director and writer, Shigesato Itoi, is a creative writer by trade, so he brought a fresh perspective, and frankly, is a better writer than most who work on videogames. Being an outsider, he also wasn't bogged down by common video game tropes.
Mother 3 is totally worth playing too, for those who never got around to it. I played the English fan-translation a few years ago and it really floored me how well it developed the themes of Earthbound. It feels equal parts dire and slapstick, illustrated by cartoonish characters that live in truly trying times. While I'm still a sucker for FFVI and FFVII, Mother 3 kinda achieves the impossible in many ways. It re-de…