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Putting the "J" in the RPG, Part 1: Dorakue

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Re: Putting the "J" in the RPG, Part 1: Dorakue

#3
I still feel Final Fantasy 6 was the best JRPG of the retro era. At the time it had heavy themes you wouldn’t expect a child to grapple with: the ideas that the good guys can just straight up lose and having to live with the consequences, characters whose arcs may never truly be redeemed (because they can fucking die), and even complex issues like the passing of loved ones, committing suicide when all hope is lost, gambling addictions, slitting your own mothers throat for some money, rape and genocide, interspecies relationships, racism, speciesism, the rise of fascism and the use of technology to enslave the masses. It should be a required play through for a young child, and a seasoned adult should provoke conversations about events in the game.

Re: Putting the "J" in the RPG, Part 1: Dorakue

#4
post #3

I still feel Final Fantasy 6 was the best JRPG of the retro era. At the time it had heavy themes you wouldn’t expect a child to grapple with: the ideas that the good guys can just straight up lose and having to live with the consequences, characters whose arcs may never truly be redeemed (because they can fucking die ), and even complex issues like the passing of loved ones, committing suicide when all hope is lost,…

I feel the same way about Chrono Trigger, right down to (almost) all of those complex issues!

Re: Putting the "J" in the RPG, Part 1: Dorakue

#5
post #3

I still feel Final Fantasy 6 was the best JRPG of the retro era. At the time it had heavy themes you wouldn’t expect a child to grapple with: the ideas that the good guys can just straight up lose and having to live with the consequences, characters whose arcs may never truly be redeemed (because they can fucking die ), and even complex issues like the passing of loved ones, committing suicide when all hope is lost,…

Chrono Trigger’s easily #1 for me in the 16-bit era, but FF VI is damn good.

Re: Putting the "J" in the RPG, Part 1: Dorakue

#6
post #3

I still feel Final Fantasy 6 was the best JRPG of the retro era. At the time it had heavy themes you wouldn’t expect a child to grapple with: the ideas that the good guys can just straight up lose and having to live with the consequences, characters whose arcs may never truly be redeemed (because they can fucking die ), and even complex issues like the passing of loved ones, committing suicide when all hope is lost,…

Chrono Trigger’s easily #1 for me in the 16-bit era, but FF VI is damn good.

I love Chrono Trigger; it's also what got me into emulation. I wasn't allowed to have an SNES but my 486 could just manage to run an emulator (esnes I think it was called?) that could do SNES with no sound or translucency (there were keyboard shortcuts to toggle the layers so e.g. you could hide fog that would otherwise make the whole screen gray).

Re: Putting the "J" in the RPG, Part 1: Dorakue

#7
post #6

Earlier quoted context omitted.

Chrono Trigger’s easily #1 for me in the 16-bit era, but FF VI is damn good.

I love Chrono Trigger; it's also what got me into emulation. I wasn't allowed to have an SNES but my 486 could just manage to run an emulator (esnes I think it was called?) that could do SNES with no sound or translucency (there were keyboard shortcuts to toggle the layers so e.g. you could hide fog that would otherwise make the whole screen gray).

Oh man, no sound on Chrono Trigger is a shame. The music’s great.

Re: Putting the "J" in the RPG, Part 1: Dorakue

#8
post #3

I still feel Final Fantasy 6 was the best JRPG of the retro era. At the time it had heavy themes you wouldn’t expect a child to grapple with: the ideas that the good guys can just straight up lose and having to live with the consequences, characters whose arcs may never truly be redeemed (because they can fucking die ), and even complex issues like the passing of loved ones, committing suicide when all hope is lost,…

Why should a young child grapple with rape, slitting mothers throat for money, suicide, gambling addiction, rape, genicide, etc?

You arent majing a very good pitch for this being a family fruendly game...

Re: Putting the "J" in the RPG, Part 1: Dorakue

#9
post #3

I still feel Final Fantasy 6 was the best JRPG of the retro era. At the time it had heavy themes you wouldn’t expect a child to grapple with: the ideas that the good guys can just straight up lose and having to live with the consequences, characters whose arcs may never truly be redeemed (because they can fucking die ), and even complex issues like the passing of loved ones, committing suicide when all hope is lost,…

I'm pretty sure most parents (nowadays) will reach the exact opposite conclusion after reading your comment: the game should be rated as ESRB 17+ and banned for a young child.

Re: Putting the "J" in the RPG, Part 1: Dorakue

#10
post #3

I still feel Final Fantasy 6 was the best JRPG of the retro era. At the time it had heavy themes you wouldn’t expect a child to grapple with: the ideas that the good guys can just straight up lose and having to live with the consequences, characters whose arcs may never truly be redeemed (because they can fucking die ), and even complex issues like the passing of loved ones, committing suicide when all hope is lost,…

I genuinely agree, especially for gamers of my particular demographic who knew Final Fantasy VI as "Final Fantasy III".

I would like to point out, though, that there are plenty of games that the English-speaking world didn't get, at least not on their initial release, and there is one in particular that I want to highlight here as I don't see it get the fanfare I think its owed.

That game is Dragon Quest V, which takes a sampling of the mature themes you highlighted from Final Fantasy VI (and then some), but has coated them in a layer of whimsy that gives the whole experience the feeling of an oddly compelling fairy tale. I highly recommend it if you still have the time and patience for JRPGs. (And if you don't, the movie Dragon Quest Your Story is available in English on Netflix and is based on Dragon Quest V, albeit with a bit of a controversial addition towards the end.)

I'd also like to highlight Earthbound as a curiously mature JRPG for the time. I like to cite it as an example of a game that is more about the journey than the destination. It's not about saving the world, it's about painting cows blue and the third strongest mole and bubble monkeys. But it's also about accepting the world as it is, facing things that you might not be ready to face, the impermanence of everything, and making sure to stop and take a coffee break every now and then.

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