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Don't Run into the Woods

onwriting.games

11–20 of 70 posts

Re: Don't Run into the Woods

#11

there’s something about this writing style that really annoys me and detracts from the message. if you’re going to ignore the rules the payoff needs to be worth it otherwise you’re just being… self-indulgent?

I agree I hate this style and the bold words make it slower to read. If you hold so much, then everything else is just fluff so get rid of it.

Re: Don't Run into the Woods

#12

there’s something about this writing style that really annoys me and detracts from the message. if you’re going to ignore the rules the payoff needs to be worth it otherwise you’re just being… self-indulgent?

I'm in the opposite boat. This style nicely mimics how I think. I find the types of fragment in the article align with the boundaries of each unit of thought in a manner that quite clearly approximates my internal dialog. I think your examples does a disservice, as your breaks do not follow such rules.

Writing down "How you think" is not good general-audience presentation of information. That's probably Journalling.

"Writing" is probably supposed to be general-audience presentation of information. By avoiding all rules of presentation, you invalidate everyone's ability to quickly digest the information. I tried to scan this as I usually do, and was forced to read each excruciating, disjointed, malformed line one by one to get to the point.

What a mess.

Re: Don't Run into the Woods

#13

there’s something about this writing style that really annoys me and detracts from the message. if you’re going to ignore the rules the payoff needs to be worth it otherwise you’re just being… self-indulgent?

I think its a writing style developed from how people communicate in irc type interfaces. At least it seems familiar to me based on how I communicate ideas to my friends and family on discord/facebook/whatsapp etc

I won't speak to it's merits or problems, but just point out that I didn't find it hard to parse, perhaps because its familliar to me?

Re: Don't Run into the Woods

#14

there’s something about this writing style that really annoys me and detracts from the message. if you’re going to ignore the rules the payoff needs to be worth it otherwise you’re just being… self-indulgent?

It's one thought per line. A few notes on a topic without the in between words. Works for me.

    why not start with a linear narrative?
    
    use all the techniques we already know and feel them in video game form?
    
    have you heard of walking simulators? They're just that, with one or two 
    twists. Yet... 
    
    I'm not saying you should show it to anyone if you're not ready.
This sounds like ... rambling. There's no connection between any of the lines. If you're brainstorming, brainstorm. I suspect that's what this is.

Re: Don't Run into the Woods

#16

there’s something about this writing style that really annoys me and detracts from the message. if you’re going to ignore the rules the payoff needs to be worth it otherwise you’re just being… self-indulgent?

This was filed under `daily`, so it's probably someone desperately trying to hit their words-per-day goal. At that point, all bets are off.

Re: Don't Run into the Woods

#17

I grew up playing Pac-Man, Space Invaders, and the like. For me, the whole point of a video game is the gameplay, not some story that the creator wants to tell. I barely tolerate narrative in video games, and mercilessly skip cutscenes whenever possible. I have no interest in playing any of these so-called "walking simulators". But maybe that's just me.

The Wikipedia article on "walking simulators", https://en.wikipedia.org/wiki/Walking_simulator, suggests it's not just you.

Re: Don't Run into the Woods

#18

there’s something about this writing style that really annoys me and detracts from the message. if you’re going to ignore the rules the payoff needs to be worth it otherwise you’re just being… self-indulgent?

My theory - based on nothing - is that a lot of people "think in video" now. They don't read writing, they read subtitles.

So when they write, what they're doing is narrating the images and ideas playing out like a movie in their head. Unfortunately most narration needs pairing with an image to make sense.

Re: Don't Run into the Woods

#19
There is a fun to be had with games divorced almost entirely from any storytelling though. For example various abstract strategy games I play like rule the waves, or games like rocket league. The fun there is not largely enhanced by the fantasy of it, I think. The mechanics themselves are the challenge, and overcoming them and creating things using them is the fun, something that is more abstract with books (you'd have to go to fanfic or fanart etc)

I do appreciate though that this is written for a prospective author thinking of making the leap to writing for video games. They'd probably be interested more in the creation of narrative games. But maybe its worth considering how what I mentioned before can contribute to a narrative. An example that comes to mind is how in some simple games, items have a description that has some lore or a little joke. It reinforces the already existing player desire to explore and discover items, and makes it fun to see what each new one says. The key point here is that the descriptions don't even have to be good for this to work

Re: Don't Run into the Woods

#20

there’s something about this writing style that really annoys me and detracts from the message. if you’re going to ignore the rules the payoff needs to be worth it otherwise you’re just being… self-indulgent?

I often read texts (blogs, articles, long comments, etc) out of order, skipping whole paragraphs, coming back if I feel like I missed a detail. Just going fast. This post is entirely incompatible with that. Not only that, the combination of thin, serif, monospace font on a white background is distracting, but also like 1/4th of the text is bolded, further messing up how I think what is important. Like it is trying to "force itself" on me - that automatically causes me to "resist" by skipping even more... and there's the bottom of the page. (quoted words are far too strong, but you should get the idea)

I'm sure the author didn't intend that, it's just that how I read things being deeply incompatible with their style.

I do read some things "the normal way", but that requires either the text being densely packed, or a linear story.

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