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Show HN: Our flight sim for iOS: Infinite Flight

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21–25 of 25 posts

Re: Show HN: Our flight sim for iOS: Infinite Flight

#21
post #19

Earlier quoted context omitted.

Can I ask where you seeing are the best response from? We launched yesterday and we're only two people too.

The big iOS Gaming Blogs pretty much ignored us :) Most of those who mentioned us were flight sim related. It's easy for us to get featured in those sites since we're in a niche market. One thing that helped a somewhat was to send them promo codes directly. It's a painful task, sending all those emails and keeping track of those who replied, ignored, bounced back, etc... :) What app did you guys release? Good luck to…

It is a painful task. I have a spreadsheet of most of the U.S. app review sites if you want it to make sure you didn't miss any. Just email me. I couldn't find one anywhere else so I started compiling one. They disappear quickly.

We launched a little travel magazine; www.overnightbuses.com

Good luck to you guys as well!

Re: Show HN: Our flight sim for iOS: Infinite Flight

#22
Aww, heartbreaker! All the codes are used. You'll just have to take my money then. I have a WP7 phone, but I havent shopped a lot of apps for it. I'll have to check it out, I'd love to see a comparison.

I'm a bit of a WP7 developer and would be interested in your comments on any gotchas you've experienced with MonoGame porting to iOS.

Re: Show HN: Our flight sim for iOS: Infinite Flight

#23
post #22

Aww, heartbreaker! All the codes are used. You'll just have to take my money then. I have a WP7 phone, but I havent shopped a lot of apps for it. I'll have to check it out, I'd love to see a comparison. I'm a bit of a WP7 developer and would be interested in your comments on any gotchas you've experienced with MonoGame porting to iOS.

The WP7 and iOS versions are pretty similar. The only device that has specific code if the iPad, to support a different layout of the controls.

As to the gotchas, we did a talk at AltDevConf a couple of months ago that was just about that: http://www.youtube.com/watch?v=qOnUog6WeUU

The second part is about Infinite Flight and how we ported the app from WP7 to iOS using MonoGame and MonoTouch.

If you eventually get the app, let me know what you think, and don't hesitate to leave feedback on our uservoice site :)

Re: Show HN: Our flight sim for iOS: Infinite Flight

#24
post #23
post #22

Aww, heartbreaker! All the codes are used. You'll just have to take my money then. I have a WP7 phone, but I havent shopped a lot of apps for it. I'll have to check it out, I'd love to see a comparison. I'm a bit of a WP7 developer and would be interested in your comments on any gotchas you've experienced with MonoGame porting to iOS.

The WP7 and iOS versions are pretty similar. The only device that has specific code if the iPad, to support a different layout of the controls. As to the gotchas, we did a talk at AltDevConf a couple of months ago that was just about that: http://www.youtube.com/watch?v=qOnUog6WeUU The second part is about Infinite Flight and how we ported the app from WP7 to iOS using MonoGame and MonoTouch. If you eventually get th…

I bought it, I'm a flight sim fan and loved all the user reviews comparing it favorably to X-Plane (which isn't bad). I'll tinker around with it a bit later when I'm not up to my eyeballs at work, but on first glance it looks pretty sweet!

Re: Show HN: Our flight sim for iOS: Infinite Flight

#25
post #24
post #23

Earlier quoted context omitted.

The WP7 and iOS versions are pretty similar. The only device that has specific code if the iPad, to support a different layout of the controls. As to the gotchas, we did a talk at AltDevConf a couple of months ago that was just about that: http://www.youtube.com/watch?v=qOnUog6WeUU The second part is about Infinite Flight and how we ported the app from WP7 to iOS using MonoGame and MonoTouch. If you eventually get th…

I bought it, I'm a flight sim fan and loved all the user reviews comparing it favorably to X-Plane (which isn't bad). I'll tinker around with it a bit later when I'm not up to my eyeballs at work, but on first glance it looks pretty sweet!

Thanks!

FYI, we have an update coming next week which will add a CRJ-200, a Space Shuttle, Missions, map enhancements, better runways, bug fixes for sound and accelerometer issues...

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