Clickable Some videos/pics: http://youtu.be/YBww2pOkPec http://imgur.com/a/n9hXV Here's how to get the game: http://itunes.apple.com/us/app/infinite-flight/id471341991?m...
Show HN: Our flight sim for iOS: Infinite Flight
11–20 of 25 posts
Re: Show HN: Our flight sim for iOS: Infinite Flight
#12Re: Show HN: Our flight sim for iOS: Infinite Flight
#13Clickable Some videos/pics: http://youtu.be/YBww2pOkPec http://imgur.com/a/n9hXV Here's how to get the game: http://itunes.apple.com/us/app/infinite-flight/id471341991?m...
Thanks, my HN posting skills are pretty basic :-/
Re: Show HN: Our flight sim for iOS: Infinite Flight
#14Earlier quoted context omitted.
Thanks, my HN posting skills are pretty basic :-/
Nope, everyone's links don't work in their original post, presumably to control spamming. Once a post turns out to be legit, occasionally someone goes around and makes them clickable just so people don't have to cut and paste all the time.
Re: Show HN: Our flight sim for iOS: Infinite Flight
#15Congrats everyone! I hope the launch goes well. Are you guys big enough to have a PR department or will it be just you guys doing it?
Re: Show HN: Our flight sim for iOS: Infinite Flight
#16Looks very good. Any plans to come to Android? Will get it if you do :-)
I'll second that. Watched the video and i'd buy it in a heartbeat.
- We've been porting/optimizing for the last 5 months, we'd like to code a few features :)
- Android fragmentation is scary
Re: Show HN: Our flight sim for iOS: Infinite Flight
#17Congrats everyone! I hope the launch goes well. Are you guys big enough to have a PR department or will it be just you guys doing it?
We're doing everything ourselves now, and it's taking more time every week. We'll see how things evolve, but since we're only two devs, we might have to do something about that at some point.
Re: Show HN: Our flight sim for iOS: Infinite Flight
#18Earlier quoted context omitted.
I'll second that. Watched the video and i'd buy it in a heartbeat.
Two things that keep us from going on Android today: - We've been porting/optimizing for the last 5 months, we'd like to code a few features :) - Android fragmentation is scary
Still, I appreciate the concerns and I also appreciate the desire to implement new features. Bug fixing is no fun. If you do release it for Android though, make sure to post on HN. :-D
Re: Show HN: Our flight sim for iOS: Infinite Flight
#19Earlier quoted context omitted.
We're doing everything ourselves now, and it's taking more time every week. We'll see how things evolve, but since we're only two devs, we might have to do something about that at some point.
Can I ask where you seeing are the best response from? We launched yesterday and we're only two people too.
One thing that helped a somewhat was to send them promo codes directly.
It's a painful task, sending all those emails and keeping track of those who replied, ignored, bounced back, etc... :)
What app did you guys release?
Good luck to you!
Re: Show HN: Our flight sim for iOS: Infinite Flight
#20Earlier quoted context omitted.
Two things that keep us from going on Android today: - We've been porting/optimizing for the last 5 months, we'd like to code a few features :) - Android fragmentation is scary
I think a lot of the Android fragmentation talk is just fear-mongering in all honesty. If you pick a few flagship Android devices - Galaxy Tab + Motorola Xoom (for tablets) and Samsung S2 + HTC Desire (for phones) - I think you'll be ok. Just make sure you specify which devices are specifically supported and add more as you get feedback. The Android store lets you specifically target certain hardware and over the man…
We'll probably get to it later this year, my main phone is a Galaxy Nexus and I'm bummed to not be able to fly with it :P