I love the current infatuation with modeling old CRT display systems. Old graphics and videos from the "time before" rely a bit on how those display systems and signals worked in order to make low-color and resolution artifacts look "better" in terms of smoother color gradients and softer edges and diagonals. The shift to modern displays mades everything form that era look blocky and chunky.
The thing that makes this all really "meta-interesting" is that everybody who remembers that time remembers it differently and so there's no "correct" way to do this. We all had different TVs, monitors, different manufactures from different time periods. Some of us played color 16-bit games on tiny black and white TVs, or remember the flicker of the Atari 2600 on a giant RGB front-projection TV.
As a result we have literally thousands of filters like this that try to reproduce or at least model how these old systems looked to give back some semblance of what we remember, even if it's all entirely wrong.
I found after experimenting with a bunch of this that what seems to be more important than all the phosphor glow, scan lines, and shadow mask stuff, is that the display has to be curved for it to finally click with me. And then having reflections of the screen in the bezel are chef's kiss. It's so subtle, but just those two effects alone seem to do more for me personally than the rest.
The Megabezel project is dedicated to what I'm talking about.
http://www.megabezel.com/