Earlier quoted context omitted.
> The UI in early Blender was as arcane as any I have ever seen, worse than GIMP's by a mile. That's just not true at all. GIMP's UI has no redeeming workflow . Even if you master it, you must still constantly navigate it's clunky menu of features. Blender 2.x had an intentional UX flow. When you mastered it - which really wasn't nearly as difficult as whatever work you were doing with it - you could be very producti…
GIMP's UI is perfectly fine to me. I frequently use it for editing, design, and even drawing, and I have no desire to use other programs instead. What's so bad about it specifically?
To contrast, Blender has neatly organized every feature contextually. There are specific modes for organizing objects, editing meshes, sculpting, UV painting, etc. that each present their own smaller tailored UX. Everything that is an option (something you would edit with a text box) is under the properties window, in a contextually-organized tab. The entire structure of Blender's UI/UX is organized to match the conceptual UX of the tools it provides.