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No Man's Sky just keeps getting better

polygon.com

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Re: No Man's Sky just keeps getting better

#81
post #32

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

Go read some Steam reviews from time to time, just for fun. Hundreds of hours are a remarkably average playtime for many games. There are some with thousands of hours and still get a thumb down, heh.

Re: No Man's Sky just keeps getting better

#82
post #43
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

You should talk to Path of Exile players...

The tutorial is like seven hundred hours long, after which you might be able to beat the first boss.

Re: No Man's Sky just keeps getting better

#83
post #59

Earlier quoted context omitted.

For me, 85 minutes. There is so much cool content but they hide it behind time-wasting grind

I think you got stuck in a strange cul-de-sac. That was apparently more common in early versions of the game -- you can end up on a procedurally generated planet that sucks. I'm at something like 10-20 hours, and it has been a steady ramp of cool stuff and rapidly learning different corners of the game the entire time. I've started to figure out the language, karma and trade subsystems (and crafting), and have mostly…

See, when I played it, I bailed not too far past the point where it seems like you are, when I realized that nope, there actually isn't that much more there to enjoy if you find the basic gameplay to be a grind, which I do. (I despise 1st person resource gathering, and mostly dislike 1st person games in general. (I'm prone to motion sickness, and they're a big trigger.)

It quickly became obvious that it was a fairly small amount of actual content basically painted different colors at random. Once the illusion fails, it failed HARD, at least for me.

Re: No Man's Sky just keeps getting better

#84
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

I’m not a gamer; I’ve almost never played PC games; I’m really only a Switch gamer and that’s it. I can hear the cry of a thousand gamers if I tell them that I’ve crossed ~85 hours, longer than any other game so far, playing Super Mario 3D All Stars. The package the internet loves to hate. Oh well. :) I am one example, I suppose, of how diverse gaming is.

Mario's a good game! I probably have tens of thousands of hours logged in my PC games, but there's still no denying Nintendo does a hell of a job crafting great gameplay into their titles.

Re: No Man's Sky just keeps getting better

#85
post #5

No Man's Sky is one of the biggest gaming disappointments of my life. It was always a grindy, pointless game about exploring a dull, repetitive universe.

I've made several attempts, but I legit can't get past the first 2 hours of gameplay. Call me superficial, but the interface is just so messy. It's so disorganized and all over the place.

Re: No Man's Sky just keeps getting better

#86

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

I only played the game in VR. It was fun, the flying experience etc. was very cool in VR and I liked how "alien" I felt in different environments. Eventually the game loop became boring I think, I started playing it less and less and stopped.

Re: No Man's Sky just keeps getting better

#87
post #23
post #16

Earlier quoted context omitted.

Well if you think that the universe is dull then I suggest Starfield (I'm joking).

Although Starfield has more issues than one could possibly describe, it's the most fun I've had with a game this year. The gameplay loop is fun and the combat is incredible.

Yeah I love it.

My starfield experience has been great. The metagame with newgame+ doesnt interest me at all however.

It seems like crafting has gone downhill in terms of UX since Fallout4, but that would be easy for them to fix.

Re: No Man's Sky just keeps getting better

#88
post #23

Earlier quoted context omitted.

Although Starfield has more issues than one could possibly describe, it's the most fun I've had with a game this year. The gameplay loop is fun and the combat is incredible.

Yeah I love it. My starfield experience has been great. The metagame with newgame+ doesnt interest me at all however. It seems like crafting has gone downhill in terms of UX since Fallout4, but that would be easy for them to fix.

The fact that you can't scrap items like you could in Fallout 4 makes no sense to me. It just makes so many items useless.

Re: No Man's Sky just keeps getting better

#89
post #35

Earlier quoted context omitted.

All these updates, but the planet I spawn on is an ugly barren wasteland. Where are the lush beautiful worlds from the store page?

Other planets. You're supposed to leave your ugly barren wasteland in like 30 minutes

I got stuck there due to a bug. When I played that bug was already known about and reported to them for like 6 months. This after the game was already supposed to be "fixed". I wont ever bother again.

Re: No Man's Sky just keeps getting better

#90
post #26
post #23

Earlier quoted context omitted.

Although Starfield has more issues than one could possibly describe, it's the most fun I've had with a game this year. The gameplay loop is fun and the combat is incredible.

That's my sense too. Starfield is clearly the worst of the Bethesda RPGs. But it's the first Bethesda RPG in 8 years, and nothing else scratches that itch. I loved it. Hopefully DLCs clean up the Outpost-building subgame, which is a mess.

The thing that was a huge let down was the fact that 95% of planets were just barren and procedural generated with the same outposts and the same layouts. It provided no incentive to explore, because there simply wasn't anything unique out there.
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