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No Man's Sky just keeps getting better

polygon.com

41–50 of 176 posts

Re: No Man's Sky just keeps getting better

#41
post #4

I love this game so much. First of all, it's kind of technologically astounding. You can get in your spaceship and take off from a planet and fly to another one and land, all without any loading screens. The planets themselves are sculptable isosurfaces (only to an extent, though; you can't drill a hole through to the other side) and littered with points of interest, unique animals and plants. It's quasi-social -- yo…

I love it too, but after playing KSP so much, it bothers me how compressed space is… although a huge class gripe about NMS is how empty it feels, I actually feel like it’s not empty enough at times. Space doesn’t feel big, and solar systems feel like planets and moons are stacked on top of each other.

Galaxies and systems in NMS both feel very flat compared to both KSP and Elite: Dangerous. Bodies in NMS systems are just there, nothing really in an orbit or anything. There's no structure. No real ring systems. Stellar phenomena is just RNG. Every planet is landable. Interplanetary travel is in very straight lines. You can't even fly to the stars in a system, as they're just skybox objects.

At the galactic level, well, first, I never know where I am or what direction I'm going. In NMS, you don't see some oddly bright splotch of light slowly resolve into huge nebula as you slowly jump toward it, like you might in Elite. NMS doesn't seem to render much of the surrounding galaxy when it generates the skybox. There's definitely no sense of galactic orientation because there isn't anything like the Magellanic Clouds or distant galaxies off in the far distance. Your only views of the galaxy are either of the immediate vicinity or a tiny thumbnail.

But hey, without getting too far into spoilers, the whole "obviously procedurally generated" thing is part of the NMS universe's conceit, right? And out of universe, it's clear that Hello Games explicitly set out to *not* create a sim like KSP or Elite: Dangerous but rather something with a unique story and a different player experience entirely. I respect that. The game's a lot of fun, and the story it tells is deeply engaging, if that's what you want.

Re: No Man's Sky just keeps getting better

#42
post #32

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

Yeah I got about 30 hours, paid about $30 (there have been many sales where its much cheaper - plus IIRC its on Xbox Game Pass now).

Im more then happy at the cost/reward. Would seriously follow a new game by the same developer [1] the engoodening of No Man's Sky is a entertaining mini-doc on the game.

[1]: https://www.youtube.com/watch?v=O5BJVO3PDeQ

Re: No Man's Sky just keeps getting better

#43
post #32

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

You should talk to Path of Exile players...

Re: No Man's Sky just keeps getting better

#45

No Man’s Sky and Street Fighter 5 both broke my heart in the same year. It was the beginning of a massive decline in quality and business practices. Video games haven’t been the same since. The free-to-play model, 2010 GDC/IGF indie game scene, and the mobile gaming market are largely responsible.

You are playing the wrong games.

Go play Outer Wilds and Subnautica then tell me about the it’s all bad practices.

There are gems, but they’re rare… like gems.

Re: No Man's Sky just keeps getting better

#46
post #32

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

I’m not a gamer; I’ve almost never played PC games; I’m really only a Switch gamer and that’s it.

I can hear the cry of a thousand gamers if I tell them that I’ve crossed ~85 hours, longer than any other game so far, playing Super Mario 3D All Stars. The package the internet loves to hate. Oh well. :)

I am one example, I suppose, of how diverse gaming is.

Re: No Man's Sky just keeps getting better

#47
post #32

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

I bought a guitar in 2001 for $500 and I estimate that I've put in close to 150,000 hours on it.

Re: No Man's Sky just keeps getting better

#48
post #32

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

85 hours in the context of a game which is supposed to exist on a cosmic scale is not much.

Re: No Man's Sky just keeps getting better

#49

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

For me, 85 minutes.

There is so much cool content but they hide it behind time-wasting grind

Re: No Man's Sky just keeps getting better

#50
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

I bought a guitar in 2001 for $500 and I estimate that I've put in close to 150,000 hours on it.

A musical instrument is a tool for self expression - not exactly equivalent is it?
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