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No Man's Sky just keeps getting better

polygon.com

21–30 of 176 posts

Re: No Man's Sky just keeps getting better

#21

My review nobody asked for: If you look at today’s NMS and think, “ooh, that looks like it could be fun!” you’ll probably have a great time. If you look at it and think, “Enh, is it good enough yet?” then you’ll probably have a bad time. It is what you see and they’ve fixed the incredibly shallow game loop. But it’s one of those games where if it’s not for you, it’s not going to win you over. I enjoyed it as a “podca…

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Re: No Man's Sky just keeps getting better

#22
post #3

To save you a click or perhaps a rage-comment: This is a hype article for people who think No Man's Sky is already a great game. Seems like a fluff piece to me. There's nothing in it that suggests any sort of fundamental change in the quality of the game.

I agree on it being a puff-piece; the author has been playing since launch and most of the praises he brings up are features that launched years ago. I thought No Man’s Sky was cool from an exploration standpoint but the campaign story was disappointing and very grind-y; I put 48 hours into it before getting bored and uninstalling.

Re: No Man's Sky just keeps getting better

#23
post #16
post #9

Earlier quoted context omitted.

That was my impression trying it this year

Well if you think that the universe is dull then I suggest Starfield (I'm joking).

Although Starfield has more issues than one could possibly describe, it's the most fun I've had with a game this year.

The gameplay loop is fun and the combat is incredible.

Re: No Man's Sky just keeps getting better

#25
I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter.

Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do some ship upgrades, rinse, and repeat.

Everything the game does is serviceable, but nothing that really makes me say "I've gotta pick this up again!" The space combat was not up to the level, of, say, Freelancer, nor were the scavenging missions terribly enjoyable. I never really got into the multiplayer/co-op aspect, other than encountering other players running around the hub area.

Don't get me wrong, I enjoyed my time with the game. I just don't feel the need to go back and play it some more, even with all the (admirable) content they keep putting into it.

If I wanna keep sinking dozens of hours into a game that seemingly goes on forever, I'm only 90 hours into Tears of the Kingdom.

Re: No Man's Sky just keeps getting better

#26
post #23
post #16

Earlier quoted context omitted.

Well if you think that the universe is dull then I suggest Starfield (I'm joking).

Although Starfield has more issues than one could possibly describe, it's the most fun I've had with a game this year. The gameplay loop is fun and the combat is incredible.

That's my sense too. Starfield is clearly the worst of the Bethesda RPGs. But it's the first Bethesda RPG in 8 years, and nothing else scratches that itch. I loved it. Hopefully DLCs clean up the Outpost-building subgame, which is a mess.

Re: No Man's Sky just keeps getting better

#28
post #3

To save you a click or perhaps a rage-comment: This is a hype article for people who think No Man's Sky is already a great game. Seems like a fluff piece to me. There's nothing in it that suggests any sort of fundamental change in the quality of the game.

I agree the article was fluff, I expected it to do some sort of analysis of the changes in the game since its crushingly disappointing launch. However, that said, the game has improved dramatically and does so at a blistering pace. For instance there has been several major releases this year alone: https://www.nomanssky.com/echoes-update/ https://www.nomanssky.com/2023/06/expedition-ten-singularity... https://www.nom…

All these updates, but the planet I spawn on is an ugly barren wasteland. Where are the lush beautiful worlds from the store page?

Re: No Man's Sky just keeps getting better

#29
post #5

No Man's Sky is one of the biggest gaming disappointments of my life. It was always a grindy, pointless game about exploring a dull, repetitive universe.

Agreed. New systems to the game tend to just be shallow window dressing. Settlement management is literally fetch quests, or kill X number of sentinels that are attacking. A vast portion of the game revolves around finding things and shooting mining beams at them. Valheim solved this beautifully, they turned boring resource gathering tasks into practically their own minigames - you can use the simple tree/ground physics to cause massive chain reactions that are super satisfying to watch.

NMS's planets are enormous and completely devoid of any content. They're just an endlessly repeating pattern of the same outposts, resources, etc. They couldn't even be bothered to add a map feature so you can see where you've been, probably to hide the fact that it's just a bunch of identical tiles. No landmarks, no biomes, no reason to venture past a 5 minute radius from your landing area because everything on the planet can be found everywhere.

Re: No Man's Sky just keeps getting better

#30
post #4

I love this game so much. First of all, it's kind of technologically astounding. You can get in your spaceship and take off from a planet and fly to another one and land, all without any loading screens. The planets themselves are sculptable isosurfaces (only to an extent, though; you can't drill a hole through to the other side) and littered with points of interest, unique animals and plants. It's quasi-social -- yo…

> all without any loading screens

It's like Elite: Dangerous or Minecraft. There are all kinds of loading screens, but they're all pretty cleverly hidden. On planetary surfaces, you can see chunks load as you drive or fly towards surface features. Every teleport is a loading screen. So is entering and exiting a vehicle, landings and takeoffs, entering/dropping from NMS's equivalent of supercruise, or warping to other systems.

My one big gameplay complaint is how lost and directionless I feel in NMS compared to Elite: Dangerous. Like, in Elite I can see a nebula or some other galactic destination and plot a course toward it, settle in and explore an area, and so on. But I never quite feel like I can know where I am or see—at the galactic level—where I'm going. I'm not a huge fan of the spaceflight mechanics, either. And VR in NMS seems completely broken on my brand new gaming machine, which ultimately got me to uninstall it.

I feel like I got a lot of entertainment out of my $6 NMS purchase, so none of these criticisms are to say the game is bad. If you've never played it and think you might enjoy a hybrid of Minecraft and Elite: Dangerous, it's the game for you! And I'm very glad to hear the game and the player base are still lively. Great community there, especially with player groups like that taxi service, or various colonies, or resources like the Glyph Exchange.

P.S. I have to second the "simultaneously too small and too big" feeling of NMS. Space in both KSP and Elite feels scaled well. Then again, I came to NMS late, so maybe how KSP and Elite do things only feels natural because I played those first.

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