Its refreshing to see something different than another unreal engine based game. It must be extremely challenging to have your own inhouse engine. The engine is one thing. The tooling to build levels, animations etc is maybe even harder. I guess it also gives some advantages. More control over low level architecture gives you more opportunities to optimize. Harder with a all purpose engine like Unreal. Cant wait to p…
This is why sad to see Cyberpunk moving to Unreal, it's a solid engine, it takes advantage of all CPU cores, unlike unreal. I'll never understand why have stuttering issues because of shader compilation, and most other in-house engines don't have that problem. And why it hasn't been improved yet, and even if they release an update to improve this tomorrow, it will take years to see games take advantage of it.
Ultimately, it's more efficient from a cost and productivity system 98% of the time to use something off-the-shelf.