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Northlight technology in Alan Wake 2

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241–250 of 274 posts

Re: Northlight technology in Alan Wake 2

#241
post #240

Earlier quoted context omitted.

Having written Unity, Godot, Unity DOTs, Bevy, an obscure ECS engine called kivent, and even rolled a java engine from scratch at one point I somewhat disagree with this statement. When people think of overhead, they might be thinking of the jankiness of Unity DOTs and it's lacklustre ECS integration with a preexisting editor designed for Unity's Gameobjects world. The truth is, an engine built with ECS from the outs…

Overwatch has networked gunplay and uses ECS to deal with that hard problem. Cool. I get why ECS is used there. Hard problem, meet the formalism that I will use to think about you. A case board is not a hard problem. Using composition or a functional style instead of OOP is not a hard problem, or at least not a hard problem that ECS solves. I'm not sure that we're talking past each other now, but I did want to at lea…

(edit: ECS doesn't solve networked gunplay. but it could be part of a solution, and even as part of a solution ECS can totally justify why it's there, because again: hard problem.)

Re: Northlight technology in Alan Wake 2

#242
post #204

Earlier quoted context omitted.

IK doesn't "solve" the core problem of realistic character motion. Sure you can tweak foot positions to stop them from sliding but the farther they get from the original animation data the worse the result will look. It's no panacea. There are new approaches to generating realistic character motion being shown at SIGGRAPH every year, getting better and better, but the best ones are largely too expensive for games to…

IMHO IK provides enough to counter the issues the person I was replying to was mentioning. Now of course you can go above and beyond that for more realistic motion and , but having worked in the space, I would Serguei that is also solved without requiring recent research. Most recent motion research is about novel motion generation but the general problem of dynamic adjustment to authored animation has been solved by…

Ugh autocorrect changed suggest to Serguei but too late to edit my comment now.

Re: Northlight technology in Alan Wake 2

#243

I meeeeeean: https://www.youtube.com/watch?v=L5KOQkZOusE Following on from the old https://www.youtube.com/watch?v=cTqVhcrilrE Seems Alan Wake still has a bit of foot sliding. I wonder if they're still essentially playing an animation while moving the character "object" in a direction. Surely someone's already come up with a system where the character object isn't directly moved but instead moved in relation to an an…

As I posted elsewhere, foot sliding is a solved issue technically. But you have to balance every single decision in game design against things like cost per frame and responsiveness.

This isn’t some gotcha that the game devs didn’t notice or don’t know how to fix. It’s one they likely either decided had drawbacks or wasn’t an issue in practice.

Re: Northlight technology in Alan Wake 2

#244
post #235

Earlier quoted context omitted.

Some key publications, already quite old: https://research.nvidia.com/sites/default/files/pubs/2009-08... https://research.nvidia.com/sites/default/files/pubs/2012-06... https://research.nvidia.com/sites/default/files/pubs/2013-07...

Nice so they did both hardware and software works, incredible.

The original modern tile-based rasterisation architecture is from Bitboys (also Finnish ex-demoscene), via fabled vapourware Glaze3D, which eventually made its way to AMD and Nvidia.

Re: Northlight technology in Alan Wake 2

#245
post #216

Earlier quoted context omitted.

That’s fair. I view it as just business. It certainly doesn’t affect me or any consumer. It only affects Valve, which I don’t care about. Maybe valve should pay developers more. Epic takes far less than steam does from developers, so I definitely understand the appeal to developers.

> It certainly doesn’t affect me or any consumer. $ ./EpicInstaller-15.17.1.msi bash: ./EpicInstaller-15.17.1.msi: cannot execute binary file: Exec format error Turns out Epic doesn't work on my platform of choice. Apparently it does affect me. Certainly.

Neither does steam on my opened router. This is a nonsensical argument.

Re: Northlight technology in Alan Wake 2

#246

Earlier quoted context omitted.

Have you played "Death Stranding"? There you 'actively' walk and 'manually' keep balance. It's an interesting experience, but it makes walking a conscious act, it becomes something you do. Arguably that is less realistic than just moving an analog stick, for most people walking is just telling your body to move in direction x.

Amazing game. Goes in the rare category of truly singular games that have no peer. Manhunt(PS2 version) is another.

I really enjoyed that game but I made the mistake of trying to finish my highway before beating what I think was the final boss so I burned out and never finished it.

Re: Northlight technology in Alan Wake 2

#247

Am I the only who have no interest in graphics fidelity, but would like to see more physics engines created to play with? Like a fully destructible world would be fun.

I think the recent Zelda games are the best physics heavy games in recent years

Re: Northlight technology in Alan Wake 2

#248
post #4

Earlier quoted context omitted.

The perennial problem with marketing language seems to be that everything needs to be reworded to "make sense" to someone who doesn't know anything about the actual product that is being marketed.

Is the product marketed here a video game or a video game engine? Why do you expect every video game player to understand graphics programming?

Do you need to understand graphics programming to understand "The character won't get stuck in tight places"? They seem to do this because that sounds way more practical and way less magical than "The character is more lifelike!"

Re: Northlight technology in Alan Wake 2

#249

Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.

How scary is it? I'm just not great in the horror genre but if it's mostly dark, I might give it a shot. I loved the first one.

Re: Northlight technology in Alan Wake 2

#250

Am I the only who have no interest in graphics fidelity, but would like to see more physics engines created to play with? Like a fully destructible world would be fun.

I think the recent Zelda games are the best physics heavy games in recent years

Yeah, the most recent Zelda gives me portal or gary's mod vibes. Lots of cool things to try.
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