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Development of a Live-Action Film of the Legend of Zelda to Start

nintendo.co.jp

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Re: Development of a Live-Action Film of the Legend of Zelda to Start

#43
post #5

The most badass/high-concept-artistic thing the director could do with this movie is to have Link never speak.

It's the director of the Maze Runner movies.

I don't think we're getting artistic and high concept fan appeal unless that note is a hard requirement from Nintendo directly.

Re: Development of a Live-Action Film of the Legend of Zelda to Start

#44
post #2

Cast as Chris Pratt as Beedle please.

Stacy Keach as Tingle Tom Sandoval as Link Walton Goggins as Ganondorf Hannah Brown as Zelda

> Walton Goggins as Ganondorf

Finally working my way through "Justified" and have recently discovered the brilliance of Goggins. He's a terrific villain!!

Re: Development of a Live-Action Film of the Legend of Zelda to Start

#46
post #5

The most badass/high-concept-artistic thing the director could do with this movie is to have Link never speak.

Considering last time they chose a voice they went with white bread in person form , it would be an improvement.

Is this about Pratt as Mario?

Re: Development of a Live-Action Film of the Legend of Zelda to Start

#47

Wes Ball seems like an odd choice for such a huge and much loved franchise. I haven't seen the only three movies we have to judge his skills as a director by, but it seems like the reviews for them ranged from average to poor. Maybe Nintendo got to see Kingdom of the Planet of the Apes already and it convinced them he was the guy for the job?

The Mario Movie was directed by a couple guys who were best know for creating Teen Titans Go!, which had similar middling reviews.

If I had to guess Nintendo is going with people they think can do a lot with a relatively modest budget.

Maze Runner pulled in $350 million on a $34 million budget, which is remarkable. The franchise made $950 million on a $150 million dollar budget which is wild.

Nintendo isn’t going for high art with these. They want someone who will make an entertaining enough movie while staying faithful to the material.

Re: Development of a Live-Action Film of the Legend of Zelda to Start

#49
post #37

It would be cool if they got some interesting writer that could come up with some really innovative script, I think the Barbie movie played surprisingly well in the unexpected, and got a big payout for the risk. I have no idea what the Zelda movie could be, but I think going for Majora Mask or Wind Waker (less traditional Zelda), gives more possibilities for something different. Alternative would be insane budget Lot…

Links Awakening could work too.

Stranded on a mysterious island story, multiple characters and villages, obvious quest to wake the Windfish.

Also lays the foundations for other films if it does well - flashbacks teasing a previous game/movies and "it was all just a dream" ending teasing a sequel. Could make references to a larger setting and "evil" with Hyrule and Ganon.

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