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Northlight technology in Alan Wake 2

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Re: Northlight technology in Alan Wake 2

#51

Earlier quoted context omitted.

Remedy are basically Future Crew famous for Unreal/Second Reality (demo). Who else should push GPU to its limits than the ones who defined/popularized modern computer graphics?

If you haven't seen Second Reality, it's definitely worth a watch, even as a historical artifact. Pushing the limits of what was possible in 1993. https://www.youtube.com/watch?v=rFv7mHTf0nA

Here's a 60fps video of the same demo. The demo-sceners work really hard to make everything 60fps(1 vbl), so watching it in any other frame-rate feels wrong.

https://www.youtube.com/watch?v=iw17c70uJes

Re: Northlight technology in Alan Wake 2

#52
Yet another team that switches to Luau for scripting; they even made their own VS Code extension.

I gave Luau a try recently but the syntax for external type declarations is undocumented and unstable, which made it awkward to test properly, and the available VS Code extensions default to a Roblox environment until you mess with their settings.

So mixed feelings for now, I guess this is why they built their own tooling for it.

Re: Northlight technology in Alan Wake 2

#53

Earlier quoted context omitted.

Not OP, but after getting used to Steam and GOG I don't really want to use anything that doesn't have text reviews.

That's fair, as it's your preference. It's my preference too to use steam just because it's where I have the most games and I like keeping things tidy and in 1 place. Though it's not an ideological stance, which "refuse" leads me to believe. I'm genuinely curious about the reason an adult would take that position. Last time I asked (a couple of years ago) on Reddit I didn't get, ummm, mature responses. If there is a…

I agree with you. I want to play Alan Wake 2 on PC and since it is only sold on the Epic Store I will buy it there.

If it was on Steam I would have likely bought it on Steam. But it’s not. So in my case at least, this exclusive is effectively driving me to buy on the Epic Store.

I find it sort of funny that many (not all) complaints about the Epic Store are the same things gamers complained about when Steam was released 20 years ago.

Re: Northlight technology in Alan Wake 2

#54
post #21
post #4

Earlier quoted context omitted.

The perennial problem with marketing language seems to be that everything needs to be reworded to "make sense" to someone who doesn't know anything about the actual product that is being marketed.

Not nearly as big a problem as the positive spin they feel compelled put on everything. When everything sounds like a win, nothing does.

“Winflation”?

Re: Northlight technology in Alan Wake 2

#58
post #27

Earlier quoted context omitted.

Is this reasonably okay for someone who hasn't played Control or AW1, if they're not strict about needing to know all the backstory?

Alan Wake has nothing todo with Control. AW1 is not important to know, but you'll miss some details.

[dead]

Re: Northlight technology in Alan Wake 2

#59
Somehow the movement of the characters feels still quite uncanny to me. In the video about the "voxel-based character controller" the walking looks more like gliding. And in the first few second in "NPC locomotion" the walking just does not seem right. I think it is the fact that each step looks exactly the same and everyone uses the same step size. So the character are awkwardly tightly coordinated. One can see more variety later in the video, when the characters change individually between walking and running. That looks much more realistic. -- I wonder what makes it so difficult to generally achieve more variety in the movement details.
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