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Northlight technology in Alan Wake 2

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Re: Northlight technology in Alan Wake 2

#21
post #4
post #2

Love the tone of the article. Example: Our marketing folks would say the characters are more responsive and lifelike than ever before; our internal dev notes described it as "the characters won't bump or get stuck into objects in tight spaces".

The perennial problem with marketing language seems to be that everything needs to be reworded to "make sense" to someone who doesn't know anything about the actual product that is being marketed.

Not nearly as big a problem as the positive spin they feel compelled put on everything. When everything sounds like a win, nothing does.

Re: Northlight technology in Alan Wake 2

#22

Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.

I think it deserves a lot of praise, but also some criticism:

* While it may keep their creative vision "pure", the lack of lower graphical settings makes it run pretty terribly on an RTX 3080, which is very frustrating. You can brute-force this problem away with DLSS, but I like native resolution and I'm sick of DLSS being used as a crutch.

* The difficulty is all over the place. "Story" mode is likely too easy, while "Normal" varies between being reasonable and damn near impossible. A weaker enemy can take 2 bullets in Story, and 10 in normal. That's frustrating when ammo is so tight early on. In general, the game lacks a good "progression" of difficulty. It's a roller-coaster instead of a curve.

* To add on to the difficulty, the mechanics do not feel as consistent in AW2 as AW1. Why do some enemy types have a shield you need to burn away, while others don't? (Despite looking similar) For others, it's unclear which ones will vanish with a little light and which ones require an intense light - and what exactly gets them to disappear. Why can't the flashlight have a bit more grace when a target leaves the crosshair for 0.1 seconds? Why do so many enemies have extendo-reach and teleporting? Why isn't dodging timing better telegraphed? Etc.

* The story, at least so far, hasn't hit the same highs for me. It feels a little like we're doing the same thing over again, and it doesn't hit as hard the second time after the reveals and twists from AW1 are already used up.

Re: Northlight technology in Alan Wake 2

#23
post #9

Earlier quoted context omitted.

Shame I won’t be able to play it as it’s only on the epic game store, which I refuse to use

why?

Not OP, but after getting used to Steam and GOG I don't really want to use anything that doesn't have text reviews.

Re: Northlight technology in Alan Wake 2

#24
post #5

Earlier quoted context omitted.

Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.

Funnily enough, both Colossal Order (Cities: Skylines 2 devs) and Remedy are Finnish companies, yet only one suffers from GPU performance issues.

One is a small company developing a city builder in Unity, the other are ex demoscene GPU gods building a custom state-of-the-art engine themselves. Nuff said!

Re: Northlight technology in Alan Wake 2

#25

Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.

I think it deserves a lot of praise, but also some criticism: * While it may keep their creative vision "pure", the lack of lower graphical settings makes it run pretty terribly on an RTX 3080, which is very frustrating. You can brute-force this problem away with DLSS, but I like native resolution and I'm sick of DLSS being used as a crutch. * The difficulty is all over the place. "Story" mode is likely too easy, whi…

I've found DLSS Quality mode actually looks better than no DLSS at all in most games.

Re: Northlight technology in Alan Wake 2

#26
In the first example it's still really jarring how much their feet slide around on the ground, or sliding in place as they walk into an object without moving. I wonder when this will ever be solved.

Don't get me wrong, the engine is incredible and the visuals and systems are some of the best we have seen.

Re: Northlight technology in Alan Wake 2

#27

Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.

Is this reasonably okay for someone who hasn't played Control or AW1, if they're not strict about needing to know all the backstory?

Alan Wake has nothing todo with Control. AW1 is not important to know, but you'll miss some details.

Re: Northlight technology in Alan Wake 2

#28
post #3

Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…

Insomniac Games (Spider-Man (2), Ratchet&Clank: Rift Apart) and Guerilla Games (Horizon Forbidden West) also both have amazing looking engines.

Re: Northlight technology in Alan Wake 2

#29

Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.

I think it deserves a lot of praise, but also some criticism: * While it may keep their creative vision "pure", the lack of lower graphical settings makes it run pretty terribly on an RTX 3080, which is very frustrating. You can brute-force this problem away with DLSS, but I like native resolution and I'm sick of DLSS being used as a crutch. * The difficulty is all over the place. "Story" mode is likely too easy, whi…

Doesn't make much sense to me to be OK with lower graphical settings but not DLSS. Just use DLSS.

Re: Northlight technology in Alan Wake 2

#30
post #27

Earlier quoted context omitted.

Is this reasonably okay for someone who hasn't played Control or AW1, if they're not strict about needing to know all the backstory?

Alan Wake has nothing todo with Control. AW1 is not important to know, but you'll miss some details.

> Alan Wake has nothing todo with Control.

Interesting theory.

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